Results
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
I genuinely enjoy this, I really think it has potential even after the Jam. My only complaints would be that it starts rather slow and, while I do like the art style, I feel like hand-writing some of the text would have added a lot!
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
Mechanics:
Most of the mechanics of the game involve your assumptions about the applicants you hire. How they answer your questions, what other adventurers they will get along with, and what quests they will excel at generally won't be stated explicitly, so you'll have to make some guesses. This is by design, so don't get discouraged if you guess wrong! You can always check the Reference Book in the bottom right of the screen for some Company-approved advice.
Story:
This is a proof of concept based off the idea of interviewing and judging procedurally generated characters. The goal is to create a ludonarrative where the player recognizes patterns and can create dynamic stories using otherwise random systems. There are elements of an overarching narrative, but that was designed to be secondary to the emergent storytelling.
Controls:
This game uses Ren'Py's standard controls and is primarily reliant on the use of a mouse.
Left click on text prompts advance dialogue, or press the Enter key.
When presented with an in-game piece of parchment, words you can select will be bolded when you hover over them. Also, the bottom corners of some pieces of parchment can be clicked to look at a different page.
Some sections involve typing a message with a keyboard. These are optional.
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
At the beginning of the game, there is an option to select "Assisted Mode." This is meant as both an accessibility feature as well as a method to move along the gameplay loop for judging. I recommend using it when judging this project!
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