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Monsters & Mixtures's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #678 | 3.500 | 3.500 |
Artistic Style | #893 | 3.500 | 3.500 |
Theme | #1256 | 2.500 | 2.500 |
Playability | #1486 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- When jumping into the game, I didn't know what to do. However, I was able to figure it out. The game is a lot of fun. I really enjoyed jumping into the dungeon and going back. Thanks for the fun time!
- Takes a hit on playability cause the loading bars stopped working and I got some pretty bad lag spikes in the dungeon. I like the mechanics. syntesizing potions and selling them is a nice idea :) the art style is nice. I would have like to see some 3d models for the potions you make, and the portal could use a bit more than just being a ring you could see throug. a shimmering center or maybe even a hint of a dungeon in it.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Become an alchemy store owner and collect materials for your potions in procedurally generated dungeons. To keep the shop running, you must pay the bills every 3 days.
Game Design Document: https://docs.google.com/document/d/1q3l6-puO_mBN_vn2tNBtY6Ppa5MmthT0SqGBpBUT5KY/
Controls:
WASD - Movement
Space - Jump
E - Interact
Mouse - Camera
Tip: The game works best, when played in full screen.
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Comments
Very impressive! Would love to see the dungeon be more dark/spooky and filled with stuff, and the enemies be more of a threat. Sometimes they get stuck (in-place or circling player) or stop chasing. Would also be cool to see the synthesizing have 3D models for ingredients and potions. Can't wait to see where you take the game from here, good luck!
Thank you for playing my game and the feedback! Yep, those areas definitely need more love. I like the idea of using 3D models for the synthesizing. Could do a bunch of cool animations with them that way.
I am planning on expanding this or making a similar game in a little different context in the future, using what I learned here as a solid starting point. :)