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Very impressive! Would love to see the dungeon be more dark/spooky and filled with stuff, and the enemies be more of a threat. Sometimes they get stuck (in-place or circling player) or stop chasing. Would also be cool to see the synthesizing have 3D models for ingredients and potions. Can't wait to see where you take the game from here, good luck!

Thank you for playing my game and the feedback! Yep, those areas definitely need more love. I like the idea of using 3D models for the synthesizing. Could do a bunch of cool animations with them that way.

I am planning on expanding this or making a similar game in a little different context in the future, using what I learned here as a solid starting point. :)