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A jam submission

NoirchemyView game page

A multiplayer Strategy x Party game where you must always think one step ahead.
Submitted by Etherlight (@EtherlightMx), WalGallen (@WalGallen), mushgo, Argendel (@argendel_dev), JohnADev (@johnadevries) — 4 hours, 31 minutes before the deadline
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Noirchemy's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#15.0005.000
Cleverness#15.0005.000
Theme#15.0005.000
Playability#19831.0001.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • The game looks wonderful, however the game doesn't run due to an inability to run the file "Build/Version.framework.js.br!" I believe this is a small mistake in the coding, however the GDD. The GDD is wonderful, and I love the concept and are thoroughly excited to play the game when it is playable.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Noirchemy is a multiplayer party game with elements of action and strategy. Use the power of Alchemy to transmute your trusty cane into tools of combat, predict and defeat the cursing shadows that plague the city with the help of other fellow, or maybe not so fellow detectives.

The game starts as a PvE arena where the players must cooperate to defeat monsters in turn-based combat.
Each turn, the player will have a 10 second planning phase where they have a set amount of stamina that will be consumed by selecting how much to move on the map and performing attacks. Each player starts with only a short range melee weapon that can be transformed into other various weapons by fusing it with the different materials that appear throughout the map. After all the players run out of stamina or the time runs out, the selected actions from all the players and enemies will automatically perform at the same time in the action phase. The key is trying to predict on the planning phase the actions that other players and enemies will perform on the action phase.
After 3 rounds of combat there will be a quick final round where the players can defeat each other to see who is the last man standing.

Every action and kill count will award points and whoever has more points in the end, wins the match.

Extra Notes
Everything was made during the jam. Many of the mechanics and ideas were cut from the GDD due to lack of time.

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Comments

Submitted

Same for me, I like a lot the artworks of the game but it doesn't want to load up for some reason :x

Submitted(+1)

Hey This game looks amazing, Cant seem to load it though.

plz fix haha :)m