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Balgrime

102
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A member registered Jul 26, 2024 · View creator page →

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Nice prototype for a FPS game! I had some lag problems the first time that some animations where triggered (for instance the first time an ennemy is shooting toward us) (Or hitting the barrels resulted in crash for me). The second weapon felt quite powerfull. I did not manage to reach the end, I'm not too good at this kind of games. Thanks for joining the jam, I hope you had fun starting this project and that you will continue working on it!

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Very nice game, I had lots of fun with it. 

(I was able to go infinite though, to the point I had to stop because the lag became too much)

Super fun game, I like those kind of strategic games, good job!

To give some feedback, I think : players will usually never want the blasters to come out of one building once they settled in, 

when a building gets empty, it's quite tedious to have to reassign the blasters to it nonstop. 

Also, when you have blasters that deal more damage (for instance), 

it would make sense that they are preferably picked when clicking on the guns (instead of regular ones). Generally, I think it would make sense that your blasters run to any empty building on the map,

 and they would only remain static if no building at all has blasters around it.

Nice game! Graphics are really well made, 

I had some trouble to find where enemies are and the only effective method to defeat them seemed to bubble them out of the map

Nice game, I managed 35 meters

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Nice game, I managed to reach the third level. 

I feel you could have a bit of an intermediate warning before getting spotted, like the "?" phase in metal gear solid

The game looked fun to play but it never let me drag any of the card onto the old people.

Nice game, I've managed 27500 in score

Nice addictive game, it made me want to create an incremental game too

Thanks for the comment!

Nice game! I think you could expand the concept with either limited number of bullets or a max timer to complete the levels

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Nice game, I saw this ending coming. It reminded me a bit of a short animated film "Memories" (second episode) . I don't know if it was part of your inspirations.

Very nice game with cute aesthetic. I played with a controller, managed A+ scores almost each round

Nice  game! I liked the vfx and story was funny to follow

I survived around 2mins, nice game. I think you could consider having the attack being automatic, as players will keep it pressed at all time anyway

Nice game, I liked it , I went all in with the snipers as you can see. I think you could expand the game into a leaderboard/ score system


I liked the vibe of the game, the graphics reminded me a bit of Dome Keeper. I had some struggle to understand what I was supposed to do at first

Nice slime pixel art! I did not understand how to absorb or attack enemies.

Good job on submitting! I managed to reach the scientist.

Cool concept, but all my engines constantly needed repairs or were on fire. It would have been easier to get into if it was more progressive. ^^'

Cute aesthetic and character. At first, I thought the goal of the game was to throw the bone as far as possible.

I liked the cute art style of the characters. Here are a couple of bugs I encountered: I can't go back from the options menu, the game keeps going on after my character dies, and my minions were hard to collect back (maybe the hitbox is too small?). I encourage you to keep working on it—the fighting options looked fun to play around with!

Salut, je t'avais déjà fait un retour sur le jeu précédent, je suis content de voir que tu continues les projets de développement. Au niveau des mouvements je les ai trouvé plutot bien, j'ai vu que tu avais ajouté un coyote jump et un petit shake d'écran quand la télé explose! J'aime bien le dash et les wall jumps globalement. Ce que je pense qui pourrait éventuellement être des pistes d'amélioration : le perso a beaucoup "d'inertie" quand il va dans une direction ou une autre, et spécialement quand il saute, ça donne l'impression qu'il manque un peu de réactivité, quand tu sautes dans une direction et que le perso a atteri, si tu vas directement dans l'autre direction, le perso va mettre pas mal de temps. D'autres points à considérer : par exemple si on lance la télé et qu'on essaie de sauter dessus, il y aura des occasions où on est juste à la limite de l'atteindre, ce qui engendre de la frustration pour le joueur. Ce que tu peux faire pour empêcher ça d'arriver, c'est de "tricher" et de donner un tout petit coup de pouce au joueur pour le bump et qu'il atteigne la plateforme même s'il avait factuellement sauté 2 ou 3 pixels trop bas. (dans dead cells ils font énormément de "triche" comme ça par exemple). Pareil quand on saute et qu'on a un bout de plafond au dessus du joueur, on pourrait imaginer que le joueur se fasse décaler un tout petit chouia quand il est à la limite. J'espère que je me suis bien fait comprendre, c'était un peu compliqué à expliquer, sinon j'ai hâte de voir la suite que tu donneras à ce projet. N'hésite pas à me faire des retours sur le projet que j'ai fait pour la pirate software jam, je l'ai publié hier

Nice little game! I wish there was more bonus to find. I made 179 at my second try.

Interesting game, having a leaderboard makes it even more enjoyable

Really nice game, I manage to reach the end, that was very interesting to play

It's really well made, one of the best entries i've played so far. I didn't manage to go very far but I will try to come back to it and edit this post to show my time.

Nice auto-battler! I left my feedback in the comments of the page!

Hello! This is a really well-polished project for a first game jam—congrats on participating! The game reminds me a bit of Super Auto Pets; I’m not sure if that was one of your inspirations.

A few pieces of feedback: the 'Start' battle button is quite small and tucked away in a corner—it could stand out more, maybe be brighter and placed in the center of the screen. I also lost very quickly, around round 3 or 4, which didn’t give me enough time to adapt my strategy or figure out what kind of build would work best. Additionally, some SFX are really loud.

One of the key aspects of auto-battlers is having satisfying and visually engaging battles. If you plan to keep working on the game, that’s definitely an important area to refine.

Thanks for participating!

Cute virus character, I managed to make 10 in score, the dash was kind of hard to use with long cd

It was funny to play, I've hit all the targets

Nice tower defense game! I liked your enemy sprites. It was easy to beat—spamming mushrooms gave me a really high amount of resources quickly.

Nice prototype game for a survivor-like. My weapon of choice was definitely the lightning cats!

The mouth sfx were on point, and I managed to save the world, what could we ask more from a game ?

Nice puzzle game with lovely music and cute pixel art. The puzzle part is well done, but the platforming can be a bit frustrating—you know the solution, but the short timer and small mistakes, like bumping into a wall, force you to retry multiple times. Still, it was a charming and fun experience. Thanks for submitting!

Nice raging game with a nice Intro animation, I was not able to reach the top, I'm rather bad at these kind of games ^^' One of the struggle I had at start was that I was not too sure witch direction the sword would start to go (left or right) depending of the way she landed

Very interesting and funny game, the second move after getting one kill is OP. I wonder how stockfish would play if it could move the opposite pieces x)

Nice game :) I'm the 19th review

nice polished game! I also liked very much how the palet looked 3d inside the 2d environement

Bravo à toi, c'était cool, j'ai bien aimé les visuels et la possibilité de malmener le mobilier avec le chat. + j'ai été bien surpris par le premier coup de tonnerre. En plus les grands esprits se rencontrent, j'ai aussi fait un jeu qui était centré autour des chats :')

Very nice game, I reached 3624m!