Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Alchemist's DungeonView game page

A small roguelike made for the Pirate Software Game Jam in 14 Days
Submitted by DenkiTheGamer — 7 hours, 24 minutes before the deadline
Add to collection

Play game

Alchemist's Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#15.0005.000
Artistic Style#15.0005.000
Theme#6533.0003.000
Cleverness#7553.0003.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • First of all, I love the retro feel of this! Really nice environments, sounds and music. The game itself plays well control are intuitive, however there is an issue with the player dying - when the player dies, they lose all brewed potions, but keep the collected items (gems and plants) and respawn back in the room they died in. A bit frustrating since there is no time to rebrew potions, especially with higher level enemies. Obviously the potion brewing fits nicely into the alchemy part of the theme, but the shadow part was a little lacking I though. The idea of light and shadow enemies is nice, but simply having an enemy type named after one of the themes does not necessarily mean it fits the theme. I liked the vast array of potions one can brew, and that the potions will actually make puddles as opposed to simply just damage enemies on impact. As I said, I love the retro style! It is broken somewhat by the modern ingame font and potion bottle assets, but other than that, really solid effort.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
A small roguelike made for the Pirate Software Game Jam 15 in 14 Days

Important info if you play in the Browser:
Please move your mouse to the center of your screen before you close the Brewing Menu or else you won't be able to look around

Story:
You play as an Alchemist who is fighting through a Dungeon to find a Magical Scroll that grants the reader immense power

Controls:
WASD: Move
Space: Jump
Left Mouse Button: Throw Potions
TAB: Open/Close Brewing Menu
Scroll Wheel / Numbers 1-5: Select Slot

Elemental Types:
Check the GDD to help with the strengths and weaknesses of each type!

GDD:
https://docs.google.com/document/d/1Fnzwyfjlit4wwiH1ghsLRvE8TwD8_XBlcx-8QdvvknA/edit?usp=sharing

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I thought this was pretty neat! I like the pixel graphics and crafting system. The fact that it's a roguelike is also very interesting.

I think the game is definitely too difficult, though. Particularly, I think the melee enemies move too quickly and are hard to maneuver around in the limited space of certain areas. Also, the throw curve of the potions is too high to hit enemies close to you, so when they close in on you, you have to look down at the ground in order to hit them.

The enemies would also sometimes attack too quickly so I would lose hearts really fast when trying to run around them. It would probably be better if they got locked in the direction they attack you in, then have a delay between each attack to make them easier to dodge and move around.

I was curious what other ingredients there were and I would have played it longer if I thought I'd be able to beat it.

Developer

Thanks for the feedback!
After I had some friends play it, I agree that the game is way too difficult.
I'm going to update the game after the voting is done, and I'll definitely make the game easier, change the bottle throwing, and add some features I didn't have time for in the jam.