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I thought this was pretty neat! I like the pixel graphics and crafting system. The fact that it's a roguelike is also very interesting.

I think the game is definitely too difficult, though. Particularly, I think the melee enemies move too quickly and are hard to maneuver around in the limited space of certain areas. Also, the throw curve of the potions is too high to hit enemies close to you, so when they close in on you, you have to look down at the ground in order to hit them.

The enemies would also sometimes attack too quickly so I would lose hearts really fast when trying to run around them. It would probably be better if they got locked in the direction they attack you in, then have a delay between each attack to make them easier to dodge and move around.

I was curious what other ingredients there were and I would have played it longer if I thought I'd be able to beat it.

Thanks for the feedback!
After I had some friends play it, I agree that the game is way too difficult.
I'm going to update the game after the voting is done, and I'll definitely make the game easier, change the bottle throwing, and add some features I didn't have time for in the jam.