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Paroxysm : Alcatraz's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #1896 | 1.000 | 1.000 |
Theme | #1934 | 1.000 | 1.000 |
Playability | #1983 | 1.000 | 1.000 |
Artistic Style | #2081 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you include your Game Design Document as a Google Drive link?
Yes but it's a .txt file that i use for ideas and a todo list.
Seriously... did you include your Game Design Document?
Yes but it's a .txt file that i use for ideas and a todo list.
Is your game set to Public so we can see it?
Yes
Tell us about your game!
It's just an FPS where you shoot shadow beasts with a gauss rifle.
But the concept is once we have super powerful AI computers other dimensional entities are drawn to their power things that we would call elemental demons and angels.
The alchemy is multi-demensional intelligent beings entering and changing our world.
Extra Notes
Was meant to be a micro RTS where the player and troops battle demons and angels around the globa at the sites of suprecomputers and top secret AI labs.
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Comments
Game is a bit too dark for me to play and the gun material needs its "Shiny" aspect turned down. Otherwise It seems like a promising game.
Thank You. Is the lighting too dark or the tone of the game?
Just the lighting seems a bit too dark. It's a common thing in Unity when there is zero light.
good work for 2 weeks, some feedback i can offer,(i know you had time constraints):
1. sound are pretty repetitive, try to add some variance
2. the bullets feel really slow, the enemy is very nerfed
3. you got to add some feedback to hits like animation or flashing
4. there's a strong light reflected from the gun but there is not light to justify that like a sun or something, maybe is the light you use as flash light.
5. I ran out of ammo and no idea where to get more
6. a creepy sound track would really elevate this game
overall good direction, you can polish this to something very fun <3
Thanks for the great feedback, I'll try and improve this for a post jam update.
I.... uh, the game stuttered when i entered the lighthouse, killed a guy, and then fell into a hole in the floor and went all loki falling for 10 min before i restarted the game (maybe want to have a kill Z in there)
Tried it again but got overwhelmed in the lighthouse by like 10+ demon dudes.
The Sfx on the gun hit is a bit weird but other then that, a nice start at making a first person monster shooter.
Curious that you went from RTS to FPS.
Good job on making something interesting and playable :)
Great feedback thank you.
I should have added an elevator, there was going to be an elevator scene/sequence with info on what is happening and what the secret base under Alcatraz is.
Only the stairs in the light house did not work, the player kept dropping through them before reaching the top level.
Amazing work for the two weeks we had, that secret base was a tough one to navigate hahaha
Would love to see some more features added to the guns in the future :)
The original idea was going for two type of enemies, the demons and angels. So a gauss rifle or smg would work best on the demons and a laser rifle on the angels.
So Rifles, SMGs and pistols. Also thinking of using flares and themite greades and smoke to block or displace the relevant enemies.