Results
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
Love the art style. Can see the Moonlighter inspiration. The idea of having to explore for ingredients is clever. Needs more of a tutorial at the beginning, accidentally slept in the bed and skipped a day. The brewing UI needs some work too, had trouble figuring out how to give the potions to customers. Overall good idea though!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Game Summary Pitch
Bertrum’s Hollow is a town shop-keeper style game with a dark twist where the player must experiment with ingredients on townspeople and themselves in order to determine their effects while trying to cure as many townspeople as possible.
Inspiration
Moonlighter
Moonlighter has the player explore, gather items, and serve customers in a shop.
Minecraft - brewing mechanic
One of the best mechanics in minecraft, is its in-depth potion brewing system. We wanted to pay homage to that, if only in a very surface level way.
Don’t Starve
A dark, pixel art-look. Gothic. Greyscale with a bluish hue. Much of the visual aesthetic of this game, while not blatantly copying the visual style, takes influence from this game.
Player Experience
The player experience revolves around the Day mechanic in which during the day, when you enter your shop you will be greeted by a sick customer. You must then brew them a potion that will cure them of their ailment, but you may not always know what ingredient will accomplish this feat, so some experimentation will be in order. The townsfolk are a trusting lot and will drink whatever potion you give them, but be warned. Some ingredients have terrible side effects that can further ail the townsfolk. Alternatively, you can drink the potion yourself, however, drinking something that will make you ill will force you to rest a day to recover.
The goal is to cure as many villagers as possible within the 10 days you are given.
Platform
The game is developed to be released on Web, Windows PC, Linux, and Mac
Development Software
Godot Game Engine
Aseprite for Graphics
Logic Pro for SFX
Genre
Singleplayer, puzzle, pixel-art, adventure.
Target Audience
Casual gamers who are interested in dark themes, and puzzles.
Concept
Gameplay Overview
The player, an ad-hoc quack with an insatiable curiosity named Bertrum, runs a small medicinal shop in the Town of Bertrum’s Hollow. They will scour the town to find ingredients that will cure the ails of the town's inhabitants while furthering their research and uncovering some of the mysteries the town has to offer.
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