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Reigncloud's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #1 | 5.000 | 5.000 |
Cleverness | #1 | 5.000 | 5.000 |
Artistic Style | #1 | 5.000 | 5.000 |
Theme | #653 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Nice game, and it plays well. Other than the small labelled tasks on the ground, I was not entirely sure what I need to do as the player, or what the overall goal was. I liked the idea of using the clouds shadow to aim the rain etc, but I am not entirely sure how alchemy fits into the game, even after reading your GDD. Really clever concept, playing as a cloud though, and "collecting" the rain and thunder as you traverse the world! I love the low poly style that you went for, with the voxels in the clouds adding to the dynamism of the environment. GDD was well written
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yep!
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Reigncloud is a playful open world environment simulation where you play as a cloud! By combining moisture, electricity, temperature, and wind - you can transform the world!
A first-person open-world game where you control a cloud and use its shadow to interact with the world! Combine elements like wind, lightning, rain, and snow to transform the world to your liking!
We recommend playing this game on Chrome browser. We observed performance issues when testing on Firefox.
Controls:
Move: WASD
Look: Move Mouse
Rain/Snow: Hold Left Click
Lightning strike: Right Click
Leave Clouds: Spacebar
Change Camera: C
Extra Notes
Thanks for putting this together! This is our 2nd Pirate jam as a team and we love participating in them!
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Comments
What a cute & cozy exploration game, never thought it’d be fun to play a cloud! Great music and love the sound effects. As others said, the cloud takes up a lot of space of the viewport. Maybe zooming out as it grows, or letting the player manually zoom in/out with the mouse wheel would help.
Very lovely and creative submission, well done! 👏
a really cool idea! It was fun to play around exploring and finding all those little missions and cause a bit of chaos along the way :D The camera felt too close once you get bitter and the messages disappear too fast for my taste, but great chill game overall. Also, painting the grass wet is a nice detail!
A really wonderful concept, extremely chill and relaxing game, the only critique I could find is that sometimes I feel the cloud block a bit too much of the camera espcially when you're so large.
Fantastic job!
Thank you for playing and for your feedback! I completely agree. We struggled with visibility, especially once you became massive, and our compromise was to add the toggleable ground camera mode. Cameras are hard!
Very interesting concept. I liked the little interactions with the people. It would be nice to see an objective list perhaps that contains all those little interactions. I got a bit confused as to which direction things were.
The aesthetic is so pleasing. I like watching the cloud grow and fill with water.
We definitely debated whether or not a checklist of activities made sense vs just making everything be "easter eggs". Thanks for the feedback and glad you enjoyed!
Fun take on the theme!
...What does it say about me if the first thing I did with the thunder was try to strike the houses? 😬
When you have a lightning bolt, everything looks like a target 🤷
Really nice looking game! i had some fps issues that made it hard to progress, might just be me! good job though! keep makign games!
Not just you - this game is a beast to run. We were optimizing until we fell asleep on the last day.
Woooo holy moly what a cute looking game ! with a pinch of chaos and destruction gegege, Love it !
it was really relaxing to fly around and interact with the world !
and the horses... perfecto !
Really creative idea! Music was nice and I especially love the sound of collecting more clouds :) Great work team, it's a solid game.
PS: I rained on you guys...
I'm so glad someone found us!
I like the idea and the music!
I don't know if it's just my device but the the camera stutters a bit.
Overall, it was a fun game!
Not just you, the game is drawing a ton of stuff per frame since the world is 8 sq km and the view distance is 3km. There were so many optimizations left undone unfortunately.
Checklist:
this was super charming and I really laughed at the wedding. awesome job
Love the idea! big fan of the chill gameplay!
the SFX for the could caught me off guard haha
What a lovely an unique take on the theme. So fun to whoosh around with satisfying sounds and cute graphics :D I love how that one horse does the flip
Really cool and fun to explore!
I loved the cloud sounds :D
I really liked the guidance, or setup of it, but still found it not always immediately obvious or helpful. But with a bit of exploration of the mechanics and the same guidance showing up again later, it was understandable/discoverable.
I liked the graphics and mechanics; the ideas of mechanics and I think the implementation design of them was good.
It felt less like a “game”, or “very active game”, and more like an experience, an exploration, an environmental exploration and experience.
It took us a while to figure out what the user experience was going to be at the beginning, so the introduction of the mechanics is a bit... chaotic, lol. Thank you for playing!
The game is great. i enjoyed using the shadow to determine the overall positioning of the cloud!
Super original interpretation of the theme, chill and smooth gameplay, loved it
Shoutout to whoever made the SFX!