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Alley Alchemist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1330 | 2.000 | 2.000 |
Playability | #1486 | 2.000 | 2.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Cleverness | #1896 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I was missing some in game tutorial or cues as what to do.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The game is a 2D pixelated, orthographic potion-crafter where the goal of the game is to not be caught with contraband by guards and make it through every level. The player interacts with NPCs whose purpose is to provide the player with items to craft and recipes to follow. The player can choose to use contraband items as part of the recipe at the risk of increasing their notoriety with the guards. When the player’s required number of NPC interactions reaches zero, they beat the level. If a guard catches the player with contraband in their inventory, the player is arrested and they lose the game.
Extra Notes
"I'm really tired" - Everyone in Team Shmack
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Comments
I like the art of the game and the GDD does a good job conveying what you had planned beyond the prototype. Looks like you got a lot of the systems in the game working well together and the gameplay is promising. Nice entry!