Very cool concept! The writing is good and shows a lot of promise for the choose-your-own-adventure type experience. The nightmare level as planned in the GDD is quite creative and is intriguing as a mechanic and plot device. I must admit, I find myself rather curious as to the source of the player’s nightmares and sleep disturbances for the people of the town. There’s a lot here that I find compelling; I could see myself playing through a completed version of this multiple times to see how the story develops based on differing choices. I look forward to seeing more of what you create in the future!
Feargan
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Nicely done. The jump scare was great. If that was a bad thing, Five Night’s at Freddy’s would’ve gone nowhere. Awesome atmosphere and tension building. I’d love to see more; the classified follow up missions mentioned in game would be fun to play through. Very cool and inspiring game; thanks for creating this.
Great atmosphere, sound choices, and the level design synced up really well with the overall feel of the game. The jumping obstacle course took a lot of attempts and was very frustrating, but I eventually managed to get past it. The red light/green light section was quite cool and I enjoyed it. Well done, especially for your first time using UE4+HTML5 export and going on vacation for part of the jam. Awesome entry!
Congratulations on your first gam jam entry! Really cool concept and quite an accomplishment for such a short amount of time; very creative. Once I started to pay closer attention to the mimicking mechanics, I managed to get a high score of 20. I felt like the low jump height was holding the gameplay back, but that’s something easily balanced and I bet this wouldn’t have been an issue with a little more time. I really enjoyed the spell variety and the artwork for the main characters is awesome. Great entry; I’m looking forward to seeing more of what you create!
Cool concept and I especially enjoyed the title and ending artwork. I can see how this could quickly be iterated on and there’s a lot of room for an entertaining story. Something about the worried look on the hooded alchemist’s face in the title art is amusing and makes me want to know more. Nice entry; I’m looking forward to seeing more of what you create in the future!
Thank you! I’m glad you enjoyed the charged attack; I want to eventually add a lot more to it, especially knockback and some environmental effects. The map was never intended to be small as it is in the prototype, I just had to focus on getting as many features into the game as I could amidst a lot of life adversity during the game jam and I ran out of time before I could really do any level building. Thanks for playing and the feedback!
This is awesome! I really enjoyed the fast movement and the changing of the movement mechanics with the cauldrons. The music complements everything well. Unfortunately, the GDD isn’t accessible, so I couldn’t learn more. You’ve got a lot of potential as a developer; thanks for sharing this and please keep making games!
I love the concept, especially the mental health struggles parallel as well as the magic orbs being likened to addiction. Some small changes like increasing the ground friction and keeping the jump height consistent would benefit the gameplay in my opinion. Great artwork and the sound effects added to the atmosphere well. Really cool entry; I look forward to seeing more of what you make!
It’s funny, that was the initial response I had to that bug being posted. lol “Totally a feature” Though not intended at this point in the coding, the upgrading of fire rate, among other things, is supposed to eventually be part of the game. This bug occurs because of a last minute code change to fix a different issue. I must admit, I did not expect the amount of firepower either and it quickly became fun for me as well.
Thanks for playing and for the feedback! I was able to get 3 more versions up before the deadline, so there is a much newer build than the one you tried. The final version has player HP, a loss condition, and several last minute bug fixes. Please do give it another try if you get a chance! Thanks again!
Edit: Regarding the keyboard layout, unfortunately the HTML5 builds using GameMaker would not work with the Left-Shift key to cast, which led to the addition of “C”-to-cast for those that don’t have a middle mouse button.
Thank you for playing! Glad you were able to get through it! Great suggestions, those things were the next implementation I was going to do before I ran out of time. I have already made a version that includes v-sync, resolution, fullscreen/windowed/both, and graphics quality options available here: https://1drv.ms/u/s!AlWZ1p-G899bg5MvDwyBX5EKi50rYQ?e=6UoZmw I’ll fully update to that version once the voting period ends. Thanks again; I’m really glad you had fun!
Thanks for playing and the feedback! The puzzle details follow:
SPOILER
-Each key opens a certain number of portals.-Keys are more likely to open red portals than blue portals.
-One key opens all the portals; only this key opens the center portal.
-Key location, key appearance, and portal location are randomized every time a room is entered.
-Upon entering, opened portals with blue glyphs add 25%, 50%, or 75% more air up to the maximum supply.
-The center portal refills the air to the maximum.
-Upon entering, red portals take 25%, 50%, or 75% of the remaining air supply.
-Pass through any seven portals with air remaining and you succeed in leaving the prison.
After getting the pack file and trying this, it's clear you learned a lot and have gotten past the initial hurdles of making a game in Godot; well done! Thanks for sharing your development experience, your insights while learning Godot, and the wise words to take breaks and not feel guilty or pressured badly about it when one is having trouble making progress.
Super stylish game! I don't think I've seen anything quite like this! The character and enemies reminded me somewhat of Rez, which is always really cool. You reminded me of the importance of the GDD and inspired me to focus more on that in the next game jam. I did get a smile out of playing this game; thanks for making it and congratulations on finishing your first game jam so successfully!
Fun game! I especially enjoyed the art and music. Thanks for sharing your development experience; it reminded me to set up Git and a few other tools before the start of the next game jam and to get into the learning zone with a nice cup of coffee. Looks like you learned a lot throughout this jam. Great entry!
Sorry to hear that life hit hard during your making of this, I hope things are improving for you there. The result is still really cool and a complete game, if missing some of what you intended. I did enjoy the way battle was done and it was a solid way to implement the theme. Thanks for sharing this!