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A jam submission

Guild MemberView game page

Submitted by AdrianThePirate (@adrianpirate) — 7 hours, 7 minutes before the deadline
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Guild Member's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#13302.0002.000
Cleverness#14712.0002.000
Playability#14862.0002.000
Artistic Style#16552.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Had no idea what the cards did or how to play. I didn't know what the purpose was to putting out the fire or why I was attacking the person in front of me. There were no damage indicators as to when I was being damaged so I barely noticed I needed to heal. I got ingredient cards but didn't know what to do with them. There was no direction in the game and it took me a while to figure out how things worked, except the ingredient cards. With that said, I would be proud that you did make a game. It needs a lot of work, but it's not an easy task to make a card game, especially in 2 weeks. Think about what you could add to make the cards more unique and interact with one another. Think about how you could help the player learn to play the game. Start with one mechanic and make that excellent before implementing another. Be proud you made this, it's a great first step.
  • During my time playing, I didn't really comprehend a lot about what the cards were for, or what a majority of the cards could do outside of the mushroom and water ones. I believe the only thing I was able to do what put out the fire, but even then, that didn't really explain anything to me either. While I understood what you put in your description for the game, what I played didn't help express your interpretation for the themes used. In regards to playstyle, I do like card games, but my experience didn't lead me to find a lot of what went on as compelling as I'm sure you were working towards making. Overall, even after looking at your GDD, I feel that if you have a specific narrative you're telling that involves the theme, maybe you could include some other characters, dialogue or narration to convey that? I'd like to see what else can come from this, so do keep up the hard work.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Guild Member is a deckbuilding roguelite about learning the trades of craftsmen from different guilds, as you keep affecting your hometown. Build your best deck, craft your new cards, and play your best hands to win.

To become a master, you have to learn. To learn, you have to shadow a master.

This prototype explores the main game mechanic in one encounter. Card crafting, card play and feel, status effects, combat.

Extra Notes
Hope you enjoy it. And have a nice day!

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Comments

Submitted (1 edit) (+1)

I was not prepared for the sheer length of the credits. This one took me a few tries to figure out since I wasn't really sure what I was taking damage from, but I think I see the angle now.

Followup: I certainly did not see the angle. I struggled to find a good strategy for the fight against Brownie McBrownshirt and a raging Inferno. Cool concept, I wanna see more of the guilds.

Developer

Hehe, yeah the Godot engine has a lot of 3rd party libraries with licenses requiring mentioning, and since it’s a web game, I can’t just toss it in a file included with the software.

As for the encounter, it is beatable, and I’ve seen two strategies so far that seem to be more successful. Unfortunately, didn’t have time to balance it as much as I wanted. I’m interested in exploring this game concept further. One of the guilds I’ve been thinking about implementing is Blacksmith.

Submitted

ooh neat, looking forward to the blacksmith!

(+1)

I like the mechanics so far and think it has potential. I hope i get to play a more fleshed out version at some point.

Developer(+1)

Hey! Happy you enjoyed it. I’m interested in exploring these mechanics further, and expand upon them by implementing more of the featurers laid out in the GDD as well. But, I’ll take some time to plan next steps further and get feedback on this prototype before proceeding forward.