11/10 creep factor. The spells seemed to shoot automatically so I was free to walk around without worrying about the little guy on the screen. I walked backwards and went up a ramp and then fell through the world. Not sure if it was intended. Suddenly, I was in advanced darkness with nothing but the whimpers of a sadistic child ringing in my ears.
Godwai
Creator of
Recent community posts
I was not prepared for the sheer length of the credits. This one took me a few tries to figure out since I wasn't really sure what I was taking damage from, but I think I see the angle now.
Followup: I certainly did not see the angle. I struggled to find a good strategy for the fight against Brownie McBrownshirt and a raging Inferno. Cool concept, I wanna see more of the guilds.
I love retro FPS! I originally thought that an inventory system for the alchemy ingredients would be cumbersome in this style of game. Great minds think alike! Having just the two slots keeps the pace fast. However, I found that in some cases I wanted to avoid stepping on the wrong ingredient. Can Q be bound to drop/trash ingredients?
The lighting and combat are fantastic! I'm not sure if it is a bug, but I found it hard to get out of dialog without shooting. BRB gonna go unlock the shotgun!
Followup: Dangit, the final boss fight broke my cursor and it stayed broken even after a desktop restart. Had to fiddle with the plug to fix. The fight was hype though.