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I was not prepared for the sheer length of the credits. This one took me a few tries to figure out since I wasn't really sure what I was taking damage from, but I think I see the angle now.

Followup: I certainly did not see the angle. I struggled to find a good strategy for the fight against Brownie McBrownshirt and a raging Inferno. Cool concept, I wanna see more of the guilds.

Hehe, yeah the Godot engine has a lot of 3rd party libraries with licenses requiring mentioning, and since it’s a web game, I can’t just toss it in a file included with the software.

As for the encounter, it is beatable, and I’ve seen two strategies so far that seem to be more successful. Unfortunately, didn’t have time to balance it as much as I wanted. I’m interested in exploring this game concept further. One of the guilds I’ve been thinking about implementing is Blacksmith.

ooh neat, looking forward to the blacksmith!