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ShadowWork's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #653 | 3.000 | 3.000 |
Playability | #804 | 3.000 | 3.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The concept and story behind the game about fighting your fears is very interesting. While paying the game it was a not really engaging and absence of punishment made it boring. It would benefit from adding a smaller timer or some elements that should not be revealed under the light. Keep this up.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The game is about overcoming internal darkness and negativity to not just survive but thrive as a person. We all have our struggles; this game is a metaphor for overcoming our own shortcomings and challenges.
Mouse over the shades to illuminate them. Bring their HP to 0 to defeat them. Defeating shades gives you more time to finish the round. Defeat all shades to move on to the next round!
Extra Notes
Thanks for hosting and making the jam two weeks! This is my first gamejam and first time using GameMaker. I'm happy with the amount I was able to pull together in the time without dropping all my other life commitments.
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Comments
Good job, I like the different behavior between enemies!
Thank you for the feedback!