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Chromatic Alchemist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #1 | 5.000 | 5.000 |
Playability | #258 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Theme | #653 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Strong concept with cool unique mechanics. I wasn't aware of wall jumping until I read the GDD. I probably took the easiest way to get to the top as momentum stops when wall jumping, and it is very hard to do otherwise. Could use some additional UI to help get the player a more solid mine set of abilities and status. Well done, I hope you continue.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
In its current state, the game is a basic, fast-paced 3D platformer, where you have to use your ability to create walkable surfaces for yourself.
The game was intended to also have a comical story, akin to something like JazzPunk. The idea behind it being shadow beings (called Tint Eaters) sucked the light from the world to make feeding on people's missery easier. Now it is up to you, the last chromatic alchemist, to make it out of your sewer dwelling and bring back light to the world!
There is only one basic sewer-scape level with no enemies, or story elements, just mechanics and some art.
Extra Notes
It was a ton of fun having an excuse to experiment in 3D development for the first time. Thank you all for the opportunity.
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Comments
The movement was pretty good and the spray paint concept was cool with lots of potential!
Very much appreciate your time! I will be making lots of fixes in the future to make the physics much less buggy
For custom making a 3d controller, pretty darn impressive honestly. The wall jumps were surprisingly fluid. Really didn’t expect a parkour style game from this jam lol, happily surprised
Thanks for playing! I definitely plan to keep working at it, especially on the physics, I know it's quite buggy currently :)