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Train To Die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Playability | #1983 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Since i was unable to play the game due to lag, I could not actually play the game adequately. The Shadow theme in my eyes is missing, but the alchemy idea is present and fairly good. The art is fairly simple looking .
Did you include your Game Design Document as a Google Drive link?
yup
Seriously... did you include your Game Design Document?
yee
Is your game set to Public so we can see it?
I sure hope so (yes)
Tell us about your game!
You're an innocent bystander from a world of magic with a unique hobby: trains. You've mastered the art of "trainsmutation" (yep, pun intended). But, in a twist of fate, you've been isekai'd into a universe where the void consumes everything!
To survive the onslaught, you need to gather resources and use your trainsmutation skills to create powerful, deadly trains. Plus, you can mix your flasks with ingredients you find in the world to help defend your train! It's time to gear up, brew some potions, and face the void!
Extra Notes
Controls are:
WASD - movement
Arrow keys - attack / select
Mouse - Not needed!
Q - drop items
Shift - dash
Space - dahs and double jump
E - shoot from train weapons
F - select
NOTE!
Although we didn't manage to add all we wanted to, (especially with enemies) We've had plenty of fun participating and learned a bunch!. Thank you for the opportunity. (Time to sleep finally :) )
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Comments
Wow, this was genuinely HILARIOUS! Has to be my favorite arcade-inspired co-op resource-management rogue-like about some reverse isekai-d alchemists who use a train to run from monsters while gathering resources between hordes to craft tools and weapons to reduce the horde!! The sheer amount of mechanics in this are pretty insane, and I REALLY loved the mixed media art style. I will say, it had some pretty serious performance issues, and I had to restart a few times after it had completely locked up my browser. This detracted from the experience a bit, but the humor and style really helped ease the pain! Great job on this :)
Thanks so much! We do have a bit too much for WebGL to handle, but the feedback is so valueable. We are still working on the game (Even as I type this) because we will put this on steam regardless if we win or not.