I loved the fast pace, I started struggling a little on the second day, but thats because I wasn't useing the counter as much as i should have been. The idea is so simple to understand and very quick to grasp but quickly gets out of hand! Its very much liek running a coffee shop! The purple hue is also so cozy and I would die for Tim
BoxStudios
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Sorry for the late response... Im glad you enjoyed our game!
As for the caves they were made in blender, using simple sculpting techniques.. that is pushing and pulling the mesh around with dynamic mesh on, just tweaked it untill i got a somewhat natural look. Once i was happy with the mesh i textured it using texture painting and a stencil in blender as well.
This is among the better of the feedback we've recieved (Aside from ones about major bugs which havesince been patched).
- I didn't really think of adding a container, but it will be something I will do.
- The voice over, I agree, is a bit funny, so I think we may tweak it, because we still want to give the player the idea that it isnt a horror game at the beginning, while also more closely matching the genre.
- And for the direction, once the player reaches "Level 2" AI, you should see holographic footprints, but there is a bit of jumbled code and it sometimes doesnt display correctly - something that needs to be patched.
Thank you for taking a look at our game!
Hi, since we messed up with our last comment on this game, I've come back to give a more proper comment. Memoriam is a relaxing shoot 'em game (a combination i did not really expect, but really enjoy). The game prides itself in the story and the narration and writing shows. The mechanics are easy to learn and introducing jumping to finish the game was a great touch. I don't know what the deeper meaning of the story is since i'm not great at deciphering meanings from text, but feels like the protagonist has a new lease on life after awakening. The one, and only, thing that I would've liked to see is a cool down on the explosion because I was able to spam it, making it more effective than the deafult shoot. Otherwise, loved the story and gameplay <3
I appreciate the effort, especially considering the incredibly short development time. I saw you mentioned you made it in only 2 days! Thats awesmoe considering the time span. My team, despite how small we are, it took us those 2 days just to organize our workflow XD we didnt start our work until the thrid day. Great job!
Great game, I like the upgrade system and the progression speed is just about right, my only complaint is a minor detail which is the music, it is a great track and fits the theme perfectly, however, this is a longer game where you dive many times to progress, the music can get monotonous over time, i would recommend having about 3 or 4 tracks that play at random.
But like I said that's just a minor detail, other than that great job!
Hey thanks for the criticism, I must have forgotten to change the filter mode on some texture, would you mind telling me where you saw it so i can fix it for the future?
Im glad you enjoyed it and found so few problems with it as a week was never enough to make a game with no problems, so this is a first :)