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A jam submission

Creo LuxView game page

Create light by combining elements and survive the dark. Keep pace! The laws of alchemy are changing.
Submitted by SomnusMoor — 7 minutes, 42 seconds before the deadline
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Creo Lux's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#2584.0004.000
Artistic Style#4014.0004.000
Theme#6533.0003.000
Cleverness#7553.0003.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Really fun, would like some simpler options in the beginning as it got super complicated very fast! But is lovely to look at. Love the steam punky look. The shadowy nature feels a little no well integrated. Would like to see some more of it added!

Did you include your Game Design Document as a Google Drive link?
yes

Seriously... did you include your Game Design Document?
yes

Is your game set to Public so we can see it?
yes

Tell us about your game!
Create light by combining elements and survive the dark. Keep pace! The laws of alchemy are changing.
Creo Lux is a puzzle rogue like that takes insipiration from Balatro and the boardgame Cartographers.

The game is controled completely with mouse. Hover over the questionmark (ingame) for more infos about the mechanics.

Known Bugs
- After completing the main challenge of the game, you can't access the endless mode.

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Comments

Submitted

hey just wanted to say again that it feels illegal how poorly this was scored, we had lots of fun and want to see this developed further!

Submitted (2 edits)

wow this is way too good, probably the best submission Ive played!

the style reminds me a bit of the board game azul and getting high multipliers (x1400) was super exciting! I endet up completing my run with 2193 lux at day 12 (fire + rock combo)

I also like that you can decide to not use all of your pieces at once, my only issue was that it wasn't immediately obvious that you can only have a limited number of them, so I was wondering why I couldnt generate more... and maybe also consider adding a warning for ending the day without having used all elements

Developer

Hey, glad you enjoyed your time playing. Yes, I absolutely see the resemblance to Azul, although I haven't played that game yet. One of the two big inspirations however is actually also a board game by the name "Cartographers" mixed with a few general systems of Balatro.

(Warning the player, when ending the day, is a good idead for improving the game. Noted)

Submitted (2 edits)

oh btw one more thing, it looks like this cant be played on some laptops because you can not right click while holding left click on their track pad to rotate pieces

Submitted

Loved the idea and the execution, the gameplay is fun and the art is very polished and well-done, congrats!

Submitted

Really awesome game! The mechanics and visuals are really great. The block puzzle mixed with roguelike is interesting and something I haven't seen before. It also felt quite polished! However after I won I hit stay but the menu did not close, and each time I hit it I lost Lux until It just said I lost. But other than that amazing work super cool!