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(+1)

There's a lot to like here!
+ Item combination system has a ton of options, and there's a good gameplay loop of exploring for items and whittling the alien down via using those items in combat
+ The cube system lets you customize which kinds of items you'll find on the next floor, as well as the alien's elemental resistances
+ The character portraits really don't do justice to how nice the pixel art looks
- I'm pretty sure every level has the same layout, just with different objects in it
- I got the "Good ending" after fleeing a fight with the alien, and there's no clear reason why.
- The balancing is a bit off; items are far more effective than melee weapons, and I didn't find a single compelling use for the syringe in my playthrough.
- You can't eat the donuts in the spawn room

(+1)

Thanks for the feedback! 

Just to address a few points...

- It's funny you mention the pixel art. It's one of my favorite asset packs.  The drawings are pretty beginnerish. I've only just started digital art. 

-Yeah, to save time I did use a template for all the levels. I had intended to make 4 variations of each to mix things up, but I ran out of time. 

-Yeah, I need to add a message or somethin' for the good ending. 

-Syringe definitely needs a buff

-Donuts will be edible in the post jam update :)

(+1)

No worries about the art. I'm getting a lot of compliments for ours, but my entire art background is "Making crappy memes for friends using my mouse." ...Perhaps I've become the poster child of "Anyone can art."
Your game deserves more attention, IMO. It's definitely above average.

(+1)

Thank you so much!