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Umbra's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1 | 5.000 | 5.000 |
Cleverness | #1 | 5.000 | 5.000 |
Playability | #258 | 4.000 | 4.000 |
Theme | #653 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- GDD is the best I have seen and that is saying a lot. I wish there were a reset button in case if a block got flicking away. And I think if the game had more alchemy circles / symbols that would have made higher theme score even further. I want to see more of this in more polished and finished state. Well done.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Hi! Umbra is a simple game about solving puzzles with shadows. The idea was to draw simple forms with shadows projected by blocks that the user controls, heavily inspired by "shadow art" from artists like Vincent Bal and Kimi Yamashitas (check them out!!). The prototype is really simple and has some flaws, but I tried to prove the concept above anything else, it was made in a couple days as a really really late entry. Eveything was made from scratch by me, from code, to art, models, texture and sound effects.
Extra Notes
Thanks for inspiring people to make stuff! I love making stuff.
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Comments
Really neat idea for a game. Had fun figuring it out!
solid concept! great job!