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Last Call's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #804 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- clever implementation on the alchem. not so much on the shadows. I think the experience could be elevated greatly if there was some much clearer hit indicators, and an explanation as to how it all works besides mixing the drinks.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Mixologists, the modern alchemists.
You are a mixologist shutting down the bar for the night. Press E to announce the last call. Press Space to mix together some drinks. Quench the thirst of the remaining customers, and once done, turn off the lights.
WASD - movement
E - Announce last call / Turn off the lights
Space - Open mix menu
LClick - mix drink
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Comments
Fun game with different attacks! You should put how to open the mix Menu on the page of tha game, I didn't know I could make different drinks until I read the GDD.
I really like the varied amount of drink types, each with their own unique attack patterns. I can't imagine how much work you had to go through to make attack patterns for each different drink combo. Also I like the twist you put on "last call", I think that was a clever mechanic that lets me take time to prep my drink attacks before calling the horde of customers to me in each section