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Monolith's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Theme | #653 | 3.000 | 3.000 |
Playability | #804 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The game is really neat and unique. I did find out not to press Q at any point in time. That was really fun exploring the underside of the map. But ultimately this broke the game. I liked that there was wall jumping and all sorts of other mechanics. I did enjoy the game. Thank you for the submission! I think a stronger implementation of shadows would have brought up the theme score.
Did you include your Game Design Document as a Google Drive link?
yes
Seriously... did you include your Game Design Document?
yes
Is your game set to Public so we can see it?
yes
Tell us about your game!
Your adventuring through a dead civilization uncovering their demise in this 3d fps platformer
Extra Notes
GDD
https://docs.google.com/document/d/1HXjHBntpLCOeWW3xNzbvtak-w5RhGPbxgmKUBbNx9YI/edit?usp=sharing
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Comments
Pretty competent little first-person platformer. Physics can use a once-over - wallruns are way too powerful, allowing me to circumvent most of the (intended?) platforming by just endlessly jumping while running against a wall. Potions proved unnecessary, the "shadow realm" slomo was sweet. Voice acting: marvelous!
Overall a nice short adventure, congrats!
Looking up or down puts me into a crazy spin, I wasn't able to play. The woman's voice at the beginning is super quiet. I had to crank my volume to max.
Sorry I couldn't give more feedback.
Very cool prototype! I really liked the writing and voice acting. also DONG.
DONGDONGDONGDONGODOGODGONDGDGDDONGDONG