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A jam submission

Umbral TincturesView game page

Weapon-crafting platformer
Submitted by dan, CloudWannabe, bansheerubber, a_kimb0, brian — 4 hours, 44 minutes before the deadline
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Umbral Tinctures's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#2584.0004.000
Artistic Style#4014.0004.000
Theme#13302.0002.000
Cleverness#18961.0001.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • didn't really hit the mark on the themes, but the game is fun to plaly, and the art looks great.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Umbral Tinctures is a sidescroller crafting adventure where players fight enemies, collect essences, and craft customizable weapons to power up their combat abilities.

Controls:

Jump: spacebar
Move left: A
Move right: D
Aim: mouse pointer
Shoot: click
Open crafting menu: E
Navigate crafting menu: click
Swap between weapons: 1, 2, and 3
Pause: tab

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Comments

Submitted(+2)

This game is straight forward while still having a complex crafting mechanic. The different crafting possibilities add depth but there is a common player habit that comes with any game that gives the players a variety of options - they use the most efficient tool. Unlocking flame thrower was a done deal :)

Overall, very fun bite sized experience with great art, music, and gameplay progression.

Submitted(+2)

I really like the art and minimalistic color scheme. MC is very cute :3 Gameplay is pretty challenging yet interesting!

Developer

Thank you so much! We are glad you liked the game :)

(+2)

Overall, this game is super fun! I like the challenge and I like that you can make different variations of weapons based on what you combine together.  My only criticism really is for the human enemy that teleports back and forth, I could not tell when I killed him, so maybe add an enemy death sound (like the slime's death). Also, when I killed the boss, I had no idea, so maybe a victory screen! Great job guys! I would definitely play this game again! 

Developer

Thank you for the note! A clear death sound would be smart for the teleporting enemy. And yea lol, the ending screen was one of the things that fell through the cracks and we ran out of time for. We plan to add it in an updated version. Thank you for playing and commenting!