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Spirits Unleashed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1 | 5.000 | 5.000 |
Theme | #233 | 4.000 | 4.000 |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Very nice game, it felt pretty good. Noticed some icons were missing! Which is fine, some extra swirls and some more elements later on with some weakness guide would really add to the game. Love the art and the feel of the game. I played it probably longer then I should have. <3
Did you include your Game Design Document as a Google Drive link?
YES
Seriously... did you include your Game Design Document?
yes
Is your game set to Public so we can see it?
yes
Tell us about your game!
Spirits Unleashed is a deck builder inspired heavily by Mega Man Battle Network. You combine alchemical elements to create cards to battle against waves of enemies.
I actually animated and designed a bunch of enemies that couldn't make it through the final portion because I was stunlocked over a, admittedly important, feature.
The story of the game is:
You assume the role of Beatrice, a novice alchemist. She sought to create artificial life, her own homunculus, but the process caused an accident in her lab. As a result, spirits that she has harvested are wreaking havoc and trying to escape. Armed only with the shadowy homunculus she just created, will she use it to survive - or will it use her?
The idea was that you could upgrade the little critter but it would have drawbacks on the player.
Extra Notes
I had a lot of fun! I haven't seriously made a game in a few years now so this is quite the debut. No matter what, I'll be working on this game in my spare time. Thanks so much for the inspiration.
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Comments
i liked the crafting for sure! i think it might've been a little easier to see what sort of weapons i've created and their effects, some of them didn't look like they shot anything, but overall i loved the mechanics! fire and air were super powerful in my opinion
Yep, a way to display what the resulting craft would be before usage would have been helpful. As for not looking like the projectiles shot anything - I just didn’t have time to tune the animation timing ^^’ but thanks for playing!
cute sprites! has the beginnings of a "one step from eden" / megaman battle network but demake vibe but does it's own thing with the alchemy stuff.
Very addicting and supaaa fun!
Very fun, more focus on sound design and combos would make me play it for hours!
Yeah for sure! I underestimated how time consuming sound design would be haha
I can see the influence yes, Very cool of you to manage to put this all together. Very impressed and love the art!
the character art is good, i'm a megaman battle network simp, so i found this concept cool.
Character art awesome and the general art also pretty nice. Solid concept but I think it needs more refining, the combo gun and things were awesome, I see a sick blast in the screenshots but i couldn't get that to happen, so a tutorial would help heaps in the future. Great work keep it up
Ah yeah for sure, having a solid way to show what the resulting combos do would have been helpful ^^ ty for the feedback!