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CloudWannabe

8
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A member registered May 12, 2020 · View creator page →

Creator of

Recent community posts

Thank you so much! We are glad you liked the game :)

Thank you for the note! A clear death sound would be smart for the teleporting enemy. And yea lol, the ending screen was one of the things that fell through the cracks and we ran out of time for. We plan to add it in an updated version. Thank you for playing and commenting!

This was a super cool puzzle game. I think the levels were set up smartly to showcase a new concept without having to write out the new mechanic in the text. Some ideas: I would love it if the game remembered my setup for a level (or if I could save it) so I didn't have to replace all the pieces that I knew worked every new try. Also, I think it would be interesting to be able to pause mid-level to add elements, though that might go against the spirit of the game of trying to plan. 

Also! the teleporting mechanic was super cool! Can't believe I forgot to include that! Adds a lot and is super cool to be able to escape when you get surrounded

This was a fun horde game! I like the main character sprite (when they get their special AOE is cool as well). The enemies blend into the background, tho I think that's intentional. I would have liked more direction in-game of objectives since I wasn't sure what to do at first. Good job!

Also! think it would be cool if there were other uses of the lantern, like lighting areas in lamps (either temporary or maybe permanently as checkpoints)

This is a good game you could build out as a full metroidvania. Great job! Super fun. I would love to see how you could expand the alchemy more, but I do think it's fun to have it be the home base to get new abilities.

This was a cool stealth game! Loved the vibe and the immediate intrigue. I definitely found it a bit difficult at some points, mostly when I was in complete darkness but if I clicked on the flashlight I was seen. I think if I had a map (even if it didn't show where I was) that could help or being able to tell like immediate vicinity stuff, like if I was running into a wall. Still, I will probably come back to try and beat it later :)