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A jam submission

Shadow ExchangeView game page

Control your shadows and defeat the titan
Submitted by RykoStudios — 8 hours, 15 seconds before the deadline
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Shadow Exchange's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#4014.0004.000
Theme#13302.0002.000
Cleverness#14712.0002.000
Playability#19601.5001.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I think you could have a fun game going here, but I think being handheld throug an enemy would have been nice. the controls are hard to grasp just looking at a sheet once and then getting thrown into it. people learn best by doing, and with that I hope you learn a lot doing this game jam!
  • The controls made sense, but I could not make use of certain things while playing. I was able to move properly, create a shadow, but anything else didn't really work no matter how many times I looked over the instructions given. Not sure if I just misunderstood things, or something else. The way shadow was incorporated into the theme was already interesting to me, but due to my struggling with the controls, I can't really speak on a lot of the mechanics since I didn't get to experience a lot. As for alchemy, I can't speak to that either since, again, I didn't experience much to see what your interpretation of it was (outside of the document you made). Lastly, for artistic approach: art, fantastic--environment, player character the enemies, all good. Sound effects--all an added plus for the aesthetic. Overall, I just want to see if there was something I just missed with the controls and/or anything else you planned to add to this experience, because I definitely plan to check this out again and see what else you have. All in all, good stuff even if I couldn't gather everything properly, keep up the hard work.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
My game is a boss battle. I wanted to create an enemy that is more than just a basic enemy that follows the player like I have done in the past, so I made a boss. It's not the most difficult boss for the sake of the game jam. To defeat the boss, you use your shadow which can be transformed into yourself, a gold block, or an explosion with transmutation circles. The controls are inside the game when you start, to your right on the wall scroll. I worked as mostly a solo developer with some help in QA from my brother. I also used free online assets and I credited them in the game's page.

Extra Notes
I had a lot of fun with this game jam. I wanted to create a boss fight and I did, so I'm proud of that. Granted it's not the best boss fight, but I still enjoyed making it.

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Comments

Submitted(+1)

Died three times by friendly fire before read the instructions. I 100% tried to use gold on the boss,  it did not work out. Would play more of this for sure.

Visuals and Music were both awesome.

Developer

Haha I probably should have made the instructions more noticeable. Thanks, I appreciate the feedback.

(+1)

Hi! took a couple of tries at the boss but couldn't beat him lol.

 I really liked the music you used for the boss fight. The mechanics took a bit to get used to. I was mostly using the explosion so I didn't really use the other abilities as much.  I like how the alchemy circles show up for the shadow abilities too. It would be really cool if it had a platforming level before you reach the boss, where you get to use all of the abilities.

Overall, great job on the game!

Developer

Thanks for the feedback. Yeah I had originally planned to add a short level or just a playable tutorial to try out the abilities but didn't end up having enough time to make it. Thanks for playing the game!