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cipherdam

37
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3
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A member registered Apr 21, 2022 · View creator page →

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Thanks we might try that! yeah out intention was to have a a small labyrinth and things to loot before the boss fight and the alchemy aspect of it was a theme going to be sacrificing life to provide a shield for a short time. The action is there if you press the 1 press the one key, but time was limiting us from both work and school.

Man I loved this, it reminded me of a few board games Death May Die, Mansions of Madness  and Arkham Horror. Unfortunately I neglected two of the the characters and ran from the ghost but I made it out alive with all the artifacts ... so win for the dead alchemist and a win for me haha.

Fantastic work. This is too addicting, trying to find the right combination to get decent tips and getting people drunk to leave the bar was insane.  I had to stop lmao.

Super dope, kind of reminds me of Magika spliced with like a RTS Pokémon. I had a lot of fun summoning melee and running away. 

Died three times by friendly fire before read the instructions. I 100% tried to use gold on the boss,  it did not work out. Would play more of this for sure.

Visuals and Music were both awesome.

Oh nice the UI was updated as well.  The game doesn't end after 5 minutes so I think I got all the possible power ups and was just wrecking house for like 12 minutes haha. Got really additive after a while.

This is neat and the music is pretty chill.

Id like to see a visuals what each of the penguins are shooting, it would gives that satisfying feeling of knowing the pop is coming. 

haha thanks, unfortunately I didn’t allocate any time to models at the beginning and 3d modes look intimidating.

Thanks! I know,  level design is one of my weak spots. Along with thinking of new ideas before finishing the first one. I figure the more game jams I participate in, I can see where I need to focus on and how other people did it in their games with the time we were given.

OMG I think I lost an hour, that is addictive lmao, this was great. All of it haha.

Catchy music and an interesting game.  Super fun but the reloads kept getting me haha. 

Fun game, controls were easy and after finding out what was dangerous it was a bit easier to avoid.

The camera on the first level made it a bit claustrophobic, but on the second level it was perfect. On the second level, I accidently went left and fell off the map.  Still fun!   This panda went on a wild trip haha, kind of curious to see if it goes further.

I really liked the music and sound effects. The  breaking the blocks was oddly satisfying. 

Someone doesnt like clowns haha. Fun gameplay, the character was zoomin.

This was great. I loved the aesthetic and the details in the art.  I loved the mix of a resource gathering not only for getting more resources but using the same resource to defend your farm..

Well I don't think ill ever git good enough to defeat this dude, but solid gameplay. There was a lot more "let me try one more time"  in there.

Hilarious! Also, El Gato was not happy with me

Solid platformer, I really liked the art work for the character and the scenery.

I got to 100! haha. Very interesting concept.  Might be cool if after a certain number it changes rotation or speed a little bit

First off, well done.
  

The music timing was on point. I really like the 'real' world assets and the 2d art. With both the music and art, you gave me anxiety with the scavengers.  The story...its weirdly relatable.

Good luck to you my friend.

Once I found I could dash,  I was dashing everywhere lmao.

Trying to dash to ladders was not ideal for movement but it worked out when I just jumped normally.

I really enjoyed this, reminded me a bit of Mario and Zelda. 

My browser was not happy with the amount of enemies and items, but it was fun. I think I leveled up too quick at the UI for level select was stuck on the screen until I leveled again.

Overall, I enjoyed it. Thanks for your hard work.

My browser was not happy with the amount of enemies and items, but it was fun. I think I leveled up too quick at the UI for level select was stuck on the screen until I leveled again.


Overall, I enjoyed it. Thanks for your hard work.

Dark room was tough but I enjoyed it. I really liked the cat, so few pixels but enough detail to reflect the likeness of a cat. Fantastic Job!

Once I found I could dash,  I was dashing everywhere lmao.

Trying to dash to ladders was not ideal for movement but it worked out when I just jumped normally.

I really enjoyed this, reminded me a bit of Mario and Zelda. 

I loved this, once the music began I was in panic mode and brought on some DOOM vibes. Good job my duder.

I really enjoyed this, I probably would have spent more time farming asteroids. Nice job guys! 

I really liked this and would play more. The music for this really meshed well with the theme. Nice job my duder.

This was neat! was caught off guard by the howl when you stop on the wrong spot.

Well done! I spent a lot of time building my own bridges with my bodies lmao.

I enjoyed this, I would only want the ability to walk backwards. I respawned on the edge a few times and had a good laugh. Well done!

Those moving spikes are nuts, still had fun.

Oh man, I filled up my screen for fun LMAO, nice job guys!

Hey Yang, 

  I made the project files visible for download 

Thanks. yeah time got away from me when I was learning how to code in Unity. I started to outline some of characters a bit late and I did have a health bar but I am not sure why it didnt show up. There was suppose to be three cut scenes. One was back logged, one I broke and couldnt figure out what I did 10 minutes before the time to submit so i cut it, and the last one didnt show up for some reason.  This is what it should have shown when it goes black after the castle.

This was great the mage really messed me up at first.

I really enjoyed the theme of this. As someone who doesn't read the instructions before going into a game, the color swapping wands gave me a nice "ah-hah" moment.

Good Job Duder, I'd play more levels of this chill game.