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Shadowball's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #653 | 3.000 | 3.000 |
Playability | #804 | 3.000 | 3.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The music and art were fine, but the UI elements were all over the place. The hotbar actively blocked the player. The death screen didn't cover the whole area. I didn't know why I would want to mix items I picked up. I basically was left to discover things without given a purpose to why I would want to. That is to say, there should be a positive feedback loop to the player, and it should be reinforced by the actions they make in the game. The game was definitely playable. So, take pride in that. I did have fun playing with what I got to play.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Arcade style twin stick shooter, with a wizard who kicks some ass.
Extra Notes
Thanks!
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Comments
There's some pretty cool stuff here! It was fun and very arcade-y. I could see this in a real arcade with a high score screen and everything. The UI was a little in my way, but that could have just been the weird aspect ratio on my browser. Fun entry, good job!