I'm really glad I got to check this game out, it was quite fun. The controls were easy and I loved jumping around on buildings. I saw the judge suggest destructive environments and that is such a cool idea for this game, so I second that suggestion (if you ever have time or desire to add something like that). I really love the pixel art, especially the background. The color scheme in particular was really lovely, sort of a city at twilight mood. I also like the sound effects, they really added to the game feel. Great job on this game, I can see how much work went into it!
SleepyStardusk
Creator of
Recent community posts
Thank you so much for playing! You made it just in time to be permanently added to the Legacy Leaderboard at #7 for the original version of this game! The game has now been updated to fix several bugs, including the bug you experienced with the colors blending. Any future scores will go on the new leaderboard :3
Really fun to play, everything was smooth and enjoyable. The samurai mode with the sword dashes were very satisfying to pull off, I love that mechanic in games, The art is really cute and I appreciate that each mode has it's own art and animations, that's impressive with the time limit we had. This is a great game, and I can see why you want to keep working on it! It's gonna be amazing!
I absolutely love this! It fits the jam perfectly, and it's really well made, everything is pretty consistent to use, especially for such a complex mechanic based on physics. It's really pretty, and the 3d environment is kind of sterile and eerie, which is a perfect fit. The movement and puzzles remind me a little of Inside. Especially the blobby monster. Unfortunately, I did get stuck at rotating the fan thing, I couldn't get the momentum up I guess? Or maybe there was something else I needed to do and I missed it? I'm sure it was my own fault though. Really terrific game, very ambitious mechanically and very satisfying to roll around doing amorphous blob things.
Thank you so much for playing and giving feedback! I'm not sure how to fix the fullscreen issue yet, but I'll work on that. The zoom out should be fixed with the update at least, so high jumps wont be as punishing. A quick restart is a great idea, thank you! I hope if you ever come back to this game in the future, it will be a better experience for you <3
Really beautiful art, wow, and very funny dialogue. I really liked both characters a lot, but Death (by weapon) was my favorite. The mechanics are really creative and unique, and the boss is a great challenge. The meteor style effects on the boss are really pretty looking, like something from a metroidvania boss, and the alternating between attacking and spawning minions is perfect, because you have to be careful of the minions, but you're also hoping for more because it's your only heal, lol. Very interesting way for those two interactions to occur (not wanting to fight enemies while low, but also hoping for more enemies to heal with).
I don't have a controller but I'm also impressed that you integrated controller support in your limited time. I can tell a lot of attention to detail went into this game, especially conceptually and artistically. It's only a shame that you ran out of time to finish the story, I wanna know what happens next, lol!
First thing I noticed was how polished it is. The mood is perfect, the atmosphere and environment is beautiful and kinda creepy. It's soooo cool to see voice acting in a jam game, this is only the second time I've seen it, and it sounded totally professional. The music is a perfect fit, very sci fi but also very "oh no!" And any time I see 3d in a jam I'm automatically impressed. The fact that you made your own models is even more impressive, they look perfect for the style of game.
The whole concept is cool, and winding through the tunnels feels reallllly satisfying, it's a great mechanic. Unfortunately I keep dying just before detonating the third core. I must be making some really dumb mistake, but the enemies overwhelm me at that point. That's nothing against the game, just me being garbage at it.
It's a super strong game over all, wonderful job, everybody!
Thank you, Quinten! I really appreciate it <3 The color issue is fixed for the next update (I hope), as is the enemy speed glitch. I'm sorry but I'm not sure how to fix the full screen problem. I will have to look into it. I dunno how to make a game for phones, I assume the aspect ratio will be all messed up :(
A longer tail could definitely be really fun, but at some point a new challenge would be having to avoid the fruits intentionally because the tail is too long to hit the enemies anymore, lol. It's definitely true that the tail is under-used due to the pace of the current game. I hope it's a little more consistently useful in the future.
I LOVE the idea of tail size affecting your handling, btw, I might steal that!
Wow, thank you so much for playing and leaving so much feedback!! A lot of the difficulty currently comes from bugs or lack of polish, and I do hope that my new update (coming after the jam ends) will fix many issues. Your strat is funny because it's currently the strat that most of the top scorers are using, I think skimming somewhat low most of the time is the best way to play (in this version at least). Your score is excellent, and you're 7th place on the leaderboard now!
I'm undecided on if I want smoother hills. I started with smooth ones, and use perlin noise to make them a little more "terrain like" and I kind of like the challenge it adds? The upcoming update is easier in many ways I think, so I might keep the wonky ground for now. I'm hoping to make getting fruit a little easier and high jumps much easier to land.
I'm not sure how you smacked yourself out of the sky, lol, I'll have to investigate that, thanks for letting me know.
I'm glad you enjoyed the art and colors <3 Thank you again for playing!
Using top-down style movement to simulate flying (but with more control than typical flying in games) was a really nice choice. I never felt like it was unfair, my deaths were all my own fault. The sprites are really cute, especially the big fat crow and the ferret thing, but the pixel sizes were sometimes a bit mismatched lol. It's a really cute entry anyway, though. Good job!
Wow great score, thank you for playing and for all the feedback! I'll add you to the leader board right away. My game actually does have a big zoom out, but unfortunately it's very subtle on the uploaded version, barely noticeable and I'm not sure why. I am really sorry about that, it makes things way more difficult and as soon as I can upload the corrected version of the game, it should be fixed (along with the speed bug, sorry about that, too). I will def also edit my color palette for the fog so the 130m blending issue is fixed. No pressure at all, but if you feel like giving it another try after the fixes/jam and letting me know if it's better for you, feel free to come back next week. <333
Really clever take on the theme, and very convincing UI. I am impressed with any game that is UI heavy and still manages to be fast paced and fun, great job! The conversations were pretty funny, though I did end up clicking so fast that I could no longer read them after a point, which I guess is unavoidable. It would be so funny to see Thor play this on stream, lol.
Really fun take on the theme! It took me a bit to get used to the rhythm of getting into the cannons but once I did it was quite fun! I love TD games, especially when there's a twist like this. It could be cool to move cannons after placing them but it wasn't a huge deal. Lots of potential here, great job!
Really satisfying mechanics, especially the knock-back. I really enjoyed kicking entire doors off their hinges straight into enemies, sending the doors and bad guys flying back. The melee style of combat is a good fit for this theme imo, and I really enjoyed it amongst all the gun games I've played so far. I dunno if you want suggestions, because I know it's just a prototype, but with some extra environments/levels/art tweaks, a small plot, and some difficulty ramping, I could see this being a full game. The knock-back could be a major mechanic and you could have a real-time Fights in Tight Spaces vibe (just the combat obv not the deck stuff).
Aw this game is really cute, and the dialogue is very funny. I really appreciate the ability to speed up the text, it's so essential for dialogue-heavy games and many people don't think to include it. I would have played a bit longer but I couldn't not pick the kitty knight, he was so precious :3 Maybe next time save your best for last lol!
Stunningly beautiful game/art. The plot was pretty heavy, but I think you managed the tone well, making more of an art piece than a traditional game. It is a very unusual interpretation of the theme but it does fit perfectly. Despite all that, the mini games were still pretty fun, and felt like they fit in the story instead of detracting from it. Great job to your team!
Short and sweet little game. I appreciate that the difficulty isn't crazy. The art is so wonderful! I know you were asking about thumbnail advice in discord, so if you still want a suggestion, I think adding one of your cute characters would be great. It's just such a shame that the lovely art isn't being fully showcased!