Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Chasing ShadowView game page

Simple Platformer done in Godot for Pirate Jam
Submitted by Random7 — 6 hours, 52 minutes before the deadline
Add to collection

Play game

Chasing Shadow's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#8043.0003.000
Cleverness#18961.0001.000
Theme#19341.0001.000
Artistic Style#20811.0001.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Didn't quite hit the theme for me, but you have a base for a fun game here. I would maybe add different combos and optimise the controlls a little to feel less slip and slide.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Traverse an unknown area to get towards the next area so you can corner The Shadow. Once you reach him, defeat him before he defeats you. you re spawn at the start of the level you are at, so don't be afraid to explore.

Extra Notes
I developed this pretty much solo and had friends test and provide feedback. I wanted to make something simpler (still managed to complicate it) so i can focus on learning more about the engine and how to implement systems like a state machine.

Work meant I didn't get to put all the time in that I wanted to this, but overall I am happy to have submitted a working prototype. I have learnt a lot again.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

It was pretty nice to play (~^w^)~ 

I totaly died during the shadow fight but well, as you said, the respawn is very forgiving. I'm really curious about what you exactly meant about implementing a state machine for your game though.

Congratulations on your submission. (^^)

Developer (1 edit) (+1)

The player is controlled by a state machine, when the state changes it handles different logic based on the state, going from not moving to moving puts you from idle into run and plays a different animation.


The enemies and the shadow also have state machines. They have a idle, wander, chase, attack etc. there movement and attack is handled through their state machines. 


Implementation of it could be a lot better. But I will save that for next project. 


And thank you for playing and commenting :)

Submitted(+1)

Neat ! Thank you for the explanation !