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(1 edit) (+1)

The player is controlled by a state machine, when the state changes it handles different logic based on the state, going from not moving to moving puts you from idle into run and plays a different animation.


The enemies and the shadow also have state machines. They have a idle, wander, chase, attack etc. there movement and attack is handled through their state machines. 


Implementation of it could be a lot better. But I will save that for next project. 


And thank you for playing and commenting :)

(+1)

Neat ! Thank you for the explanation !