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A member registered Jun 13, 2020 · View creator page →

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Very nice, I was confused about the potions initially but got a hang of it. Game played well. until to many enemies on screen but that could be a browser limitation more then anything. 


Game all looks, feel and plays together. the art and sound match the play.


Only wish for me power i guess, due to the amount of enemies, maybe potions help that but bring me the chaos. 

Gratz on your submission

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The player is controlled by a state machine, when the state changes it handles different logic based on the state, going from not moving to moving puts you from idle into run and plays a different animation.


The enemies and the shadow also have state machines. They have a idle, wander, chase, attack etc. there movement and attack is handled through their state machines. 


Implementation of it could be a lot better. But I will save that for next project. 


And thank you for playing and commenting :)

I honestly put some good time into this, SC2 was one of my games back in its day. 

The art all fit together nicely, controls matched what I would expect from a RTS. Constant threat pushed the game forward. Over loved the experience.


Congrats on your submission.

Having some issue with the controls with the mouse, since it doesn't lock the mouse in the window.


But I love the look of the game, fighting the enemies felt fun, didn't expect a 3d game so that was a shock. 


Congratz on your submission.

Game was playable for me.

GDD was accessible as well.

Game over all looks good, the assets all fit each other. The tutorial writing was quite hard for me to read  tho. 

Wasn't able to find to many ingredients and the brewing interface was tricky.


But you got a working game submitted to the jam and I think with some tuning it could be even better. Congrats.

Game looks great.  Controls are good, Fits the theme. Congrats on your submission.


your google doc link isn't setup right, it showing access denied.

Love the aesthetic of the game, easy to learn and begin to enjoy. The stealth aspects and the collecting of ingredients fit theme well. The tunnel mechanic to avoid / traverse areas away from the enemies worked really well.


Good luck on your jam submission, I love the game.

Thank you,  I will work on a few things more, atleast to learn the concepts i was having issues with. its all a learning experience.

Thanks for taking the time to play and leave a comment.

We agree with your suggestions and when we pick the project back up will look at improving them.

Great quality game, has a very polished feel to it.  Enjoyed my play through.

Yea for sure having some resolution issues, thanks for the play

Love the animation work. interesting mechanic, was a fun play

Game looks great.  Runs smooth and responsive.  Having a basic UI of some sort would  have been nice, I know you mentioned you ran out of time and that's fine.

would have liked to see a WebGL version of the game if possible.


Aesthetically pleasing game, interesting story element that could be expanded on. overall I like it.


Good Job:)

Really awesome to see, You had similar ideas for mechanics in a very different style game to what I did and I wanted to implement those mechanics, but you implemented them much much better them my self. 

Very good, its fun to play, its fun to learn, it plays extremely well. congrats.

Thank you for the feed back !

Thank you for the play :)

Unfortunate, I do know there is resolution issues. I'll  be more considerate of them next time.

Thanks for the feed back.

I agree with you , will be in my approach for the next jam. 

Thanks for the feedback.

Love the sounds and visuals of the game.  runs smooth and looks great. Biggest issue I had was with the controls, I feel like steering with a joystick or mouse would have been a much more fluid way to control, I'd want the steering to not be trivial but man maybe I'm bad but its super hard to pick up the items.

also I'd say a faster progression to larger and upgrades would be nice.

But besides that, the game is one of the best looking and sounding games I've looked at so far. Congrats.

Interesting game, Not to sure how the theme of the jam ties in, but it does work and run, I like the looking through a TV.  sounds bugged me a bit, some were to loud compared to the rest imo.  and maybe even adding some floating HP bars to enemies would be awesome.

It was a nice game to play, glad I cam across the submission.

Interesting game, Not to sure how the theme of the jam ties in, but it does work and run, I like the looking through a TV.  sounds bugged me a bit, some were to loud compared to the rest imo.  and maybe even adding some floating HP bars to enemies would be awesome.

It was a nice game to play, glad I cam across the submission.

Interesting game, I think things could be expanded on, no idea what we need to reach to win the game, so its just a guess if I have enough. More visuals, more indications of what you need and what you are getting will help. But overall I liked the game :)

thanks for checking it out. I will consider polish more when I do another game jam 

Having the sound setting on start is neat and I really liked that. I like the space and god Aesthetics of the game.  Having the right click zoom was a nice addon, felt more immersive. 

100% agree with what you said, I bit a bit to much off to start with and had to cut / drop stuff later.


Thanks for the play!

Interesting game, I like the movement, but like others I feel there was an issue with not knowing if your are or aren't doing damage.


Otherwise awesome little game

Love the Aesthetic. The lighting and sprites look great.  The player movement felt fluid.

I think you nail the theme here, and it was honestly a fun game to play.

I can see how this game can be expanded on and would love to see it.

very nice submission for this game jam.

For sure, The polish is lacking.


Thanks for the play!