Play shadow, alchemy
Alchemist against the Shadows's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #1 | 5.000 | 5.000 |
Playability | #258 | 4.000 | 4.000 |
Theme | #653 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- For creating this in 7 hours I'm really impressed. Learning to combine the potions for the different spells was great. I think it's a little dark and hard to see, but it's a got good gameplay and I can't wait to see it more fleshed out!
Did you include your Game Design Document as a Google Drive link?
yes
Seriously... did you include your Game Design Document?
yes
Is your game set to Public so we can see it?
yes
Tell us about your game!
the game is about an alchemist that tries to survive against shadows, and can combine various elements to invoke magical abilities. I like to play videogames and make mechanics, so not much story to it, try not dying.
Extra Notes
https://docs.google.com/document/d/e/2PACX-1vStDJsLsWKQPfH8lbmdvAYxzRem-aqlMDPVHiZ7TtXX2viLBtb-1Da9m67GRWx_3gCEfrePb6Y-p3pL/pub
the google drive link I know its important for you I dont want you to miss it
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Comments
Just gave your game a try and was very confused at first. I skimmed the description but it took me a minute to find a combination that actually did damage (found the fire trail first and kept doing that to survive).
After 2 rounds, one of just running flailing and dying, and a second of finding some success with the fire trail spell, I went back and fully read your description and also your GDD to see what I was missing. Knowing that you did this in just 7 hours is very impressive!
If I could suggest just 1 improvement, some form of tutorial would have been very useful. It wasn't until after I read the GDD that I realized I could double up on the same element for spells which makes sense now that I know it, but when I was trying out combos it never even crossed my mind to try.
This is the bones of something cool! I hope you keep working on it.
Thanks for the feedback. Doing tutorials is tough for me, because personally I just hate them, I ragequit so many games because they had a way too lengthy tutorial that held your hand for too long, but still I should somehow tell the player in game what they can do and what they are supposed to do.
I plan to make more games like this, I enjoyed playing around with the lights a lot, The shadows don't really take damage technically, they are killed when they touch a lightsource, so fireball, firewall, or the torches on the map. My biggest issue with the abilities is that some are too cheesable lol.