Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

yambi

21
Posts
7
Followers
13
Following
A member registered Nov 06, 2020 · View creator page →

Creator of

Recent community posts

damm this game is amazing, and its made by 2 people. I hope to be able to work with an artist this well one day. Love the vibe and the gameplay.

fun game, good gimic, looks very polished

Thanks for the feedback. Doing tutorials is tough for me, because personally I just hate them, I ragequit so many games because they had a way too lengthy tutorial that held your hand for too long, but still I should somehow tell the player in game what they can do and what they are supposed to do. 

I plan to make more games like this, I enjoyed playing around with the lights a lot, The shadows don't really take damage technically, they are killed when they touch a lightsource, so fireball, firewall, or the torches on the map. My biggest issue with the abilities is that some are too cheesable lol.

after the control changes I had way more fun with it, pretty cool

slay

I feel a moral obligation now to do that, but in a way that fits the theme

this game has the most confusing control scheme I played with a while. Dont put anything on keys that are at wildly different places on some keyboards like y and z. The jump and attack button is just way to far away from me. also who the hell uses arrows for movement, I was pressing d only to enable visible collision shapes lel.

(2 edits)

fullscreen is funny.  If you made it in godot go to display -> window -> stretch and make mode canvas_items

very impressive

I enjoyed it way more than I expected, the game has nice mechanics. I really like the anchor attacks.

(1 edit)

I think its pretty cool for a first game. The way you get health back was confusing for me(it might been written down but my brain is fried after the jam). I like the little details like the character submerging into the water. With a game as small as this and with no animations for getting hit I see no reason for making the regular enemies 2 hits, I think 1 would be enough, it would feel more responsive.

the rate of the droplets dropping decreases over time.

love these kind of games

I liked this one, pretty fun puzzle game, definitely has water in it

pretty cool game but feels pretty short, and you cant interact with things a lot

thanks for the review.

I never did multyplayer before, but if there will be an audience for it I will try my best. In the current state of the game it makes a lot of sense.

thanks for the review

I thought that making the later fights grindy bossfights would be nice, but I agree with you they aren't. making them rather have more damage or oshit mechanics would be the way to go I guess, with way less health

fun game

ysort node will help you out a lot, read up on that.

I dont see why can I continue the game after I died, there isnt much to do.

telling us how much damage will we take is very nice, made my death feel deserved

everything was smooth, very nice job

thanks for the review. the original vision for this was an autobattler(where you can place the allies), I might upload that version again, but I got frustrated while making it, changed the whole direction to this, wich led to some things barely making sense. 

it started as an autobattler, but I changed up a lot of things, I guess I should have changed the name too

it was a fun match until it crashed. I wish there would be more autobattlers, but its not easy to find them.