Great game, something truly new.
yambi
Creator of
Recent community posts
Thanks for the feedback. Doing tutorials is tough for me, because personally I just hate them, I ragequit so many games because they had a way too lengthy tutorial that held your hand for too long, but still I should somehow tell the player in game what they can do and what they are supposed to do.
I plan to make more games like this, I enjoyed playing around with the lights a lot, The shadows don't really take damage technically, they are killed when they touch a lightsource, so fireball, firewall, or the torches on the map. My biggest issue with the abilities is that some are too cheesable lol.
this game has the most confusing control scheme I played with a while. Dont put anything on keys that are at wildly different places on some keyboards like y and z. The jump and attack button is just way to far away from me. also who the hell uses arrows for movement, I was pressing d only to enable visible collision shapes lel.
I think its pretty cool for a first game. The way you get health back was confusing for me(it might been written down but my brain is fried after the jam). I like the little details like the character submerging into the water. With a game as small as this and with no animations for getting hit I see no reason for making the regular enemies 2 hits, I think 1 would be enough, it would feel more responsive.