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A jam submission

Umbra LixirView game page

Pirate Software Game Jam 2024
Submitted by GIGAWATS, StudlySudz — 5 hours, 47 minutes before the deadline
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Umbra Lixir's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#15.0005.000
Artistic Style#15.0005.000
Theme#2334.0004.000
Cleverness#2824.0004.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Awesome job, I am saving it to play more later when I have more time. Loved the little tongue-in-cheek 'dialogue' as you progressed. Movement felt "right" which is hard to nail I feel. It was predictable which is what you want. Platformers are tried and true, so the real question is how to make it really stand out in the long run. Good luck!

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
In this 2D Platformer game you play as a wizard who stumbles upon a mysterious elixir that takes them to an alternate dimension. We tried to add multiple quality of life mechanics like Coyote Time, Jump Buffering, Various Jump Heights, and Faster Falling to avoid feeling "floaty".

Extra Notes
This was all done by StudlySudz and GIGAWATS using various assets that have licenses for commercial release and are credited to the various artists in both our Game Design Document and Our project Page. This was our very first time submitting a project into a game jam!

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Comments

Submitted(+1)

A fun little platform game with a cute style and interesting inversion mechanic.

I did not have fun with the tight jump in the inverted level, where if you fail it, you land on spikes below (double fail)
Though that is just my opinion :) can imagine others not having issues with that.

Maybe also consider adding checkpoints, should allow you to make larger levels.

A good job on making a nice project.

Developer(+1)

Thank you! I appreciate the feedback! That jump was an issue of not getting that level playtested before submitting it haha. I had played through it so many times with building the level and that combined with already knowing exactly how to make the jump since I designed it, made for a jump that ended up being way harder than I meant it to be. That is definitely a spot that I have had multiple people bring up and I plan on fixing it after the jam is done.