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A jam submission

Gnome AlchemistView game page

A potion throwing gnome.
Submitted by Eee0001 — 3 hours, 55 minutes before the deadline
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Gnome Alchemist's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#4014.0004.000
Theme#6533.0003.000
Cleverness#14712.0002.000
Playability#14862.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I found the controls intuitive and the game ran smoothly. The art style was very nice. I like the concept of collecting and making potions to fight at night, however it didn't seem like it mattered which potion you created. Awesome job on the game! I look forward to seeing what you create for the next Jam!

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
WASD or Arrows are used for movement.

You can collect different items by pressing the Enter key.

Hotbar slots can be cycled with number keys clicking or mouse wheel.

Potions are crafted by dragging 2 ingredients (can be the same) into the cauldron. In total there are 64 total combinations.

You can throw potions by clicking the spot you want it to land at while the potion is in the selected hotbar slot.

Day/night cycle is around 1 min.

Extra Notes
Have a great time playing the game!

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Comments

Submitted(+1)

I had a fun time seeing what the different potion combinations looked like

Submitted(+1)

I love the graphics.  There seemed to be a lot of visual variety between the potions and I liked the bigger potions but I couldn't figure out what the colors did.  The controls felt smooth but bouncing between the Enter key and the mouse didn't feel good.  I liked the cute music but it did get a little grating.  Great job!

Developer(+1)

I had to scrap a lot of ideas due to feature creep so the potions were supposed to have different effects but the only difference now is damage. Thanks for the feedback!