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A jam submission

Project StablizeView game page

July 2024
Submitted by Nathan3197 (@Nathan3197), Cholin, Hailey_G — 1 hour, 17 minutes before the deadline
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Project Stablize's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#6533.0003.000
Cleverness#6783.5003.500
Artistic Style#8933.5003.500
Playability#14862.0002.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Clever use of shadow for player movement. The controls are a bit difficult to get used to, since the WASD is relevant to the cube instead of the camera. Make more games.
  • Quite a unique game! I was able to escape the jar but was unable to get to the next level. However when i did escape the jar (by going in circles) the game did not tell me the next step, i was walking around the floor with the objective "Escape the jar"

Did you include your Game Design Document as a Google Drive link?
No

Seriously... did you include your Game Design Document?
YES

Is your game set to Public so we can see it?
YES

Tell us about your game!
Stabilize is an isometric escape room puzzle game about a sentient cube escaping an underground lab with its shadow powers.

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Comments

Submitted

10/10 for the graphic style, love the ambiance of the scene. the camera does make the movement a bit awkward  but nothing that's can't be fixed. The content seems very minimal, nothing seems to happen after you get out of the glass dome, but it does show great potential.

Submitted

This is like a tantalizing little teaser, a precursor to a game; unfortunately it ends almost immediately :( The movement seemed to be absolute to the world axes, which was a bit confusing once I escaped the jar and slugged around the room.

Loved the visual style, and the core premise is intriguing, sad to see it in such a small scope T_T

Submitted

interesting idea "move through objects while in shadows" and an interesting security camera perspective, but this seems to be in a very early stage; there is nothing I can do after esscaping the jar. I'd love to see the concept continued