Oh wow thanks, just realized that the web version wasn't updated, it was playing version 1.00 instead of the current 1.02. Just updated all versions to 1.03 with some quality of life changes.
Has for the upgrades, yes the goal is to eventually have each plant have different uses / skills. So you could have one that is close quarter and does a lot of damage, one that's super slow but shoots massive AoEs, one with a chain lightning that also puts enemies to sleep, etc... This is the system I'm currently working on and should be coming in the near future.
SukkoyF
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Love the little characters, they're cute and the deflect mechanic is fun, but I think it needs some work. The enemies seem to always aim at your feet instead of your body, which I feel make it a bit awkward to dodge. Also the sword doesn't seem to be equally spaced around the cursor, it deflects mostly before the cursor and not very much after the cursor if that makes any sense. Congrats on making a game for the jam though and best of luck to you!
Very good entry despite everything that happened to you, hope things are better now! Reminds me of games like I am bread and older adventure games from game cube and such. The character is very cute too. The climbing mechanic seemed a bit janky, like I could just climb all the way to the door, maybe some sort of limit / stamina bar. Loved it overall, congrats on finishing the jam and best of luck to you!
Cool concept, I like the idea of gathering ingredients at night and then fighting during the day, but I struggled to understand how to interact with the game to really have fun. I seem like you have to draw runes ? But it was really hard cause my cursor didn't line up with where it was drawing. Also when I did draw the shape it didn't seem to have any result, bit of a shame cause I'm sure if I could understand that part the game could be quite fun. Congrats on finishing your game, it does look quite good visually and perhaps some other players will understand it better then I did. Good job overall!
Good job on making a game, looks like there is a lot to do and lot of combinations which sounds promising, but there was too many information thrown at me without real guidance. I did enjoy the sort of mini game aspect, with the pot mixing and such. A bit more of emphasis on teaching the player what they can do even if the game is supposed to be like a sandbox I think could help a lot.
First of let me say I love the theme for your entry and it looks great. The gameplay is entertaining and fun too, but the one thing holding it back in my opinion is how slow it takes for the story to move along. I wish I could read all the story but I can't manage to get past the wife bit. Kind of a shame, but aside from that great entry, maybe just add a difficulty slider or something :) Rated!
First of let me say I love the theme for your entry and it looks great. The gameplay is entertaining and fun too, but the one thing holding it back in my opinion is how slow it takes for the story to move along. I wish I could read all the story but I can't manage to get past the wife bit. Kind of a shame, but aside from that great entry, maybe just add a difficulty slider or something :) Rated!
Love the idea/concept of it, being an ant and having to get ready for winter, I think you could do a lot more with this idea if you wanted. But this is definitely a good first draft. The grabbing mechanic felt a bit awkward to me, seems like the head and the leaf must be aligned quite precisely for it to work, but aside from that, good entry :)
Love the idea/concept of it, being an ant and having to get ready for winter, I think you could do a lot more with this idea if you wanted. But this is definitely a good first draft. The grabbing mechanic felt a bit awkward to me, seems like the head and the leaf must be aligned quite precisely for it to work, but aside from that, good entry :) Rated!
Love how it looks, pretty solid entry. I would say though adding some verticality to the level, especially since jumping is already in, would have made gameplay a lot more interesting. Nonetheless, still really like it, seems like you can just use the dash while dashing not sure if that's intended. Rated!
Pretty good entry :) I do feel like there's a "big" flaw, at least to me. I looove the mechanic you have in place, sucking the leaves and then shooting them all at once is very satisfying. The only thing is that leaves spawns so slowly I spent most of my time just running around. I think you should have leaves spawn in abundance, so there's always a lot of them and just reduce their damage. so instead of shooting 3-4 leaves at once we could shoot maybe 10-12 and really see that "poof" of leaves coming out. Still a very fun entry and definitely fits the theme, good work :)
Pretty good entry :) I do feel like there's a "big" flaw, at least to me. I looove the mechanic you have in place, sucking the leaves and then shooting them all at once is very satisfying. The only thing is that leaves spawns so slowly I spent most of my time just running around. I think you should have leaves spawn in abundance, so there's always a lot of them and just reduce their damage. so instead of shooting 3-4 leaves at once we could shoot maybe 10-12 and really see that "poof" of leaves coming out. Still a very fun entry and definitely fits the theme, good work :) Rated!