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Shadow Smith: Forging Fate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1330 | 2.000 | 2.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Playability | #1486 | 2.000 | 2.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Pretty neat game, wishes there was some more stuff for alchemy. The graphics are really fun. With some more enemy types. Really fun and neat! A little bit laggy at times. Keep up the good work.
Did you include your Game Design Document as a Google Drive link?
yes
Seriously... did you include your Game Design Document?
yes
Is your game set to Public so we can see it?
yes
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Comments
The design document wasn't modified, so this is going to be a quick disqualification.
The animations are nice, but the combat is very unresponsive. Despite the lack of a narrative this game could have good potential. Not sure how the game fits the theme of the game jam though.
i am so sorry about the game design document being that way i had already finished it i just read the comment and noticed it was a link copy clumsy error made at the last second due to submitting at the last second and the pressure of being my first game jam and all and thanks for the feedback , will try to improve on the combat and make it more responsive in the future and if u read the corrected gdd it would provide explanation about how it this game should fit the theme
Alright, glad I could help. I'll be checking out the gdd!
ty in advance would love to hear ur feedback after u check out the gdd .
Generally the gdd looks good, but theme interpretation of the game is a little light in my opinion
The gdd is also more of a roadmap than a document of what you have now. You don't have to mention you don't have something implemented yet. It helps you plan and remember what you want to develop into the game and can be shown to others if you want to show off what you're creating
The development timeline's contents are great, but the the pacing is too short. You're going to be spending a lot more time to make it a finished product. Besides the time to implement everything, you will stumble upon roadblocks that will take you many hours to solve, even on a simple issue sometimes, so depending on the size of the final game and especially if you're not working on the game full-time (6 hours a day or more), set the development timeline to at least half a year.
thank you very much for the feedback will definitely do that and will definitely try to improve on the current systems and add on to it , appreciate you taking time to take a look at it and will look forward to more feedback from you in the future.