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A jam submission

Bomb BreachView game page

Help Dyna-Mae do her job and explode the wall!
Submitted by Duskaris (@duskaris) — 9 hours, 37 minutes before the deadline
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Bomb Breach's itch.io page

Judge feedback

Judge feedback is anonymous.

  • What a lovely little game! The art is simple and well made, in a very retro style. The controls are great. The mechanics are simple and well-explained, and the music is fantastic! The game's difficulty progression is also well thought-out and fits nicely with the game—a pretty awesome way to add a tutorial without adding an actual tutorial! The game even has a volume control! The GDD was well made, with plenty of visuals, graphics, and detailed explanations!

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1VIHJyMUaOnwuAutyQizAlo4Te_vSwWaxzYfiSsNVkpc/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
You play as Dyna-Mae, a bomb with a mission to blow up some walls! It's a 2D top-down puzzle game focused on timing. Controls are left, right up, down, and can be WASD, arrow keys, or controller, whatever you find comfortable.

Please explain how your game fits the theme:
You play as bomb. Bombs are weapons. By transitive property you are weapon.

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Comments

Submitted(+1)

Congrats on completing the jam! I got as far as the spiral level - not sure which one it is.

I think the art and music match well and gave off a good old-school vibe. I liked how you built very different levels out of a few basic mechanics. 

Some comments:

  • Font choice was difficult to read
  • It was hard to see the holes the arrows were coming out of. Perhaps it needs like a grey border around the holes seen in other games.
  • The spiral level is not difficult in terms of understanding what to do, but the timing for getting through the explosions is way too tight. I would often get to the last one and then blow up. 
  • I also found that the arrows/explosions were a little too sensitive. Sometimes i would not be touching them and blow up on the tile beside them. 
  • It may help to have a SFX for ticking down when you hit about 5 - 10 seconds left to encourage the player to hurry up

Great job!

Developer(+1)

Thank you so much for this feedback! For the record, the spiral level is level 9 out of 10, so you pretty much saw everything! 

To address the comments:

  • Thank you for complaining about the font. I personally found it fine, but I wrote what it said so I was biased. None of my play testers said anything about it either, so I left it in and focused on other aspects, despite the fact that it's not made to be a pixel font. So thanks for confirming my doubts.
  • I'm not sure a grey border would've necessarily fit with the art style, as nothing else is bordered, but I definitely could've made the holes darker and the surrounding tile a bit lighter, which I think would also help accentuate the contrast. 
  • Yeah, the timing on this level is very tight. I was attempting to find a timing that wasn't incredibly easy or impossible, which is true of this timing, but I should've obviously kept experimenting to make it just a hair easier.
  • The reason you sometimes blow up on the next tile is because you were already moving and there is no mechanic to stop a player mid move if they die. Looking back, freezing the player and obstacles may have been better to provide more useful feedback to the player by showing the overlap, preventing much of that unfair feeling (as a side note, the hitboxes for the explosion, player, and arrows are already smaller than their sprites, so it is already impossible to be hit without significant overlap).
  • The music does change every third of the level to indicate the time left, but due to the way it was implemented the previous cycle has to finish before the new cycle starts, which can cause the stages of music to start late depending on where the cycle was when the dialogue is closed and timer starts. I have just now thought of a way I could've done this better, so thanks for bringing it up!

Thank you again for this feedback, it was very helpful and has given me a lot to think about for future projects!

Submitted(+1)

Very cute game! Definitely polished and has great art + music. This was a really fun game, great job executing on this!

Submitted(+1)

I finished your game ! I did the last one in 9 deaths, nice mental gymnastic :)

I can make an in depth feedback if you want to, but I don't know it this is relevant so feel free to ask.

Congratulations on making a game that works, is fun and has audio. I really like the narration you put in your game, its a nice addition. It's extremely rewarding to know that I beat a level that your dad designed. Keep doing games like this one, it's amazing !

Developer

Thank you so much!

Submitted(+1)

Nice level design. the beginning made me lol.