This took me back to playing the fighting sections in Stick RPG 2 if any gets that reference. I had fun playing and think this a really cool submission. Nice work
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Scribble Showdown's itch.io pageJudge feedback
Judge feedback is anonymous.
- This game instantly made me think of the old stick arena game. the movement combined with the attack and block mechanic makes this game very fun. I really liked that the attacks felt fluid and that you could block attacks as well. When the enemy says "charge" I was expecting them to start either running at me and not stop or attack multiple times but they didn't seem to do either so that threw me off when fighting them. This is a very good game, I hope that you continue working on it, it would be nice to see more levels, enemies and weapon variants.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/13yR3uDvesRbsxvQoKms0v2bCcuADmBi4A054mcZz_h8/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yup!
Is your game set to public on itch.io so we can see it?
Yup!
Summarise your game!
Top-down action fighting game. Go steal the treasure, and punish anyone who gets in your way.
Please explain how your game fits the theme:
First time doing this all on my own. I'm normally a 3D artist but wanted to challenge myself by making a fighting game system. Pretty happy with the results, wish I could have taken it further.
Is there anything you'd like the judges to pay particular attention to?
How does the game feel to play? Any "neuron activation" moments? The level design I had the most trouble with, how did it turn out?
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