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A jam submission

Scribble ShowdownView game page

A short action packed game all about killing enemies and stealing treasure
Submitted by bronzeOVERLORD — 7 hours, 33 minutes before the deadline
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Scribble Showdown's itch.io page

Judge feedback

Judge feedback is anonymous.

  • This game instantly made me think of the old stick arena game. the movement combined with the attack and block mechanic makes this game very fun. I really liked that the attacks felt fluid and that you could block attacks as well. When the enemy says "charge" I was expecting them to start either running at me and not stop or attack multiple times but they didn't seem to do either so that threw me off when fighting them. This is a very good game, I hope that you continue working on it, it would be nice to see more levels, enemies and weapon variants.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/13yR3uDvesRbsxvQoKms0v2bCcuADmBi4A054mcZz_h8/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yup!

Is your game set to public on itch.io so we can see it?
Yup!

Summarise your game!
Top-down action fighting game. Go steal the treasure, and punish anyone who gets in your way.

Please explain how your game fits the theme:
First time doing this all on my own. I'm normally a 3D artist but wanted to challenge myself by making a fighting game system. Pretty happy with the results, wish I could have taken it further.

Is there anything you'd like the judges to pay particular attention to?
How does the game feel to play? Any "neuron activation" moments? The level design I had the most trouble with, how did it turn out?

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Comments

Submitted (1 edit) (+1)

This took me back to playing the fighting sections in Stick RPG 2 if any gets that reference. I had fun playing and think this a really cool submission. Nice work

(+1)

Very fun game! Especially for a solo dev game jam project! movement was fun and level layout was good! I wish there was more!

Submitted(+2)

For a first time solo game, this is very good.  I felt like the little added lunge movement on the attacks was a good design choice, made it so spamming attack wasn't the best choice.

I was able to sprint through level 1 with the dash taking no damage and fighting no enemies.  I had an issue on a game I made previously where if you got past an enemy, that was it, you could just keep running and weaving to dodge new enemies, and none of them could ever catch up.  So I made enemies run faster than the player, and then used a circle collision box attached to the player that would make them slow down when they entered it, and then speed back up when the exited it.  Made the enemies stick to the player a lot more and forced you to deal with them.  Maybe that concept could help you out here?

Also, for the simple artwork and animations, it was very visually appealing.  Kudos.

Developer(+1)

Oh woops, clearly read the Please Explain section wrong... I'll correct that here. I took inspiration from games like Doom Guy where you are the weapon. Loose and lazy interpretation but hopefully its enough.