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The Pool Of Destiny's itch.io pageJudge feedback
Judge feedback is anonymous.
- Hi! I really enjoyed your game. It's a complete demo that's playable, and it's easy to understand the theme and kind of play experience you're going for. The UI and controls are relatively easy to navigate and learn, especially the actual pool mechanics, which I thought would be harder to control. The art and music, although simple, do match the theme. The text is hard to read at times, especially on the rules screen. Some of the letter spacing seems off, so that might be something you can look into adjusting. Some more detailed explanation of how the shop items work could also help a new player understand all the mechanics, maybe with a small animation showing how it works? Overall, I like how you've incorporated the Jam's theme and your implementation of the idea. Nice work!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/13gjLiK3D11RTGKFGqGlEC7Nj2Fl9D1nxttRLHgeOvb0/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
yes
Is your game set to public on itch.io so we can see it?
yes
Summarise your game!
The unusual game of pool. Life of players is locked inside the pool balls and only the winner will survive. Destroy enemy balls with your precise aim and an arsenal of ball and cue upgrades.
Please explain how your game fits the theme:
The players life infused balls are the weapon player uses to kill his opponent and thus win the game.
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Comments
Great idea ! I would just say that, as I did not read all the description It took me time to discover that I could access the shop and buy stuff, I was first frustrated that the enemy was using bonuses but not me, then I discovered that I could buy things.
That being said, I think it needs maybe a faster pace, or maybe making the enemy play faster, so that we are less " waiting " and more playing, but I think you are onto something fun :)
Thx. The opponent is indeed does too much `thinking`. I did not spend enough time tuning it (or the whole game balance to be honest). I also wanted to add a tutorial level to explain the rules as just having a not properly rendered screen of text is not enough, but did not have time to implement it.