Thanks ! I'll save it, if I get funded, will message you for that :)
IndieBen
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Sorry it's a " LinkedIn " link of the video haha but here it is : https://www.linkedin.com/posts/benjamindehant_i-am-exploring-some-sound-effect-a...
I am pretty early in the project but you Can get an Idea of it.
I used the WebGL version.
The light was great, this torch light was very good looking.
It was kind of easy to understand how to navigate and open doors ( which is not always the case )
But somehow, when I clicked on the bed to sleep, I heard strange noises, black screen and, could never go back to the " normal view "
Good looking prototype, but probably best downloading the game rather than WebGL.
Was really cool , I enjoyed it ! did not make it till the end but was nice :) maybe being able to icnrease the speed just a bit would be good :)
I would say that , I almost did not try because It was marked as spam by Google Download and then Windows, so maybe find a way next time to improve that ( it seems it's Godot ? )
Keep on working on it, it could become cooler and cooler :) as someone said, being able to change their position to have a tank in front for example. You could turn it into some kind of monster tam auto battler rogue like ^^
So, I like the concept overall, it's refreshing and it's fun; so well done, but, few things that could have been better :
add arrows as we don't all have "QWERTY" keyboards and also, I am on a laptop so I could not see 100% of the game view, and could not adjust that setting to fit my screen size. It can be easily fixed so, don't forget next time ;)
Very cool game otherwise!
That was an interesting take on the theme well done :)
I liked the atmosphere ( music and SFX )and the art.
I think it would be better if the text was a bit less big, it takes like half the screen each time, also, it I did something from playing a lot of Pokemon games lol, when there's a dialogue appearing, I tend to press again on the dialogue button hoping to make it appear faster, but in your case it was often just relaunching the dialogue at the end of it.
I struggled a bit to find monsters to beat with the armor and sword, aside of " vermines" all the one eye monster instant kill me.
Could be a nice game if you push it further :)
Thanks a lot for your feedback :)
I'll adjust the starting of the text.
Yes the aiming was kinda complicated to get right for me, I should have just download a third person controller instead 😅😅😅
Yes there' a 30% catch rate by default that increase if you damage the wolves, let's say they are low life it might become 70-90% catching rate, but it's wonky and not well explained, it could have deserve a Proper text explanation somewhere.
Ah ? Interesting, I'll increase the turning speed :)
Yes I need to rework some mechanics :)
Did you go inside the door and all ?
Thanks a lot :) I'll play your game this week :)