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A jam submission

Enigma BoundView game page

Submitted by Hexblue, Willybb — 6 hours, 45 minutes before the deadline
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Enigma Bound's itch.io page

Judge feedback

Judge feedback is anonymous.

  • I had a lot of fun with this game! Your GDD was very well put together, and explains a lot of the more complicated aspects enough that I could understand the end goal for each of them, such as the conlang. I do think that the theme, "You are the weapon," could have been fit better. I think you were going for something more along the lines of "secret weapon" of an unknown-to-the-other-side translator. However within the demo, I did not really feel any impact of the outcome my translations - right or wrong - to really feel like a secret weapon. Adding more detailed outcomes for either a correct or incorrect translation may help with this. Like if you fail a translation, some text comes up explaining a failed operation on our side due to wrong info and refresh the question. Then a successful operation could be described and lead into the next reference gained from it, like the metal plates. The core gameplay itself was really fun though! Figuring out the map took a moment since I didn't notice the tooltip with the east/west regions explained immediately, but it was mostly smooth sailing from there. The elemental metal plate was a little hard to figure out with the context clues given since I personally do not know molecule structure. Overall, I think your game has a lot of potential, and I can't wait to see what you add if you continue to work on this!

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/12gaH9xx_M58yK8M2iAyqaanuY8zl3ZOisMK0J_xNyM0/edit?tab=t.0

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
This is a game about figuring out the translation of alien glyphs. Use your mouse to navigate the interface, and check the info tab - it'll help with figuring out translations!

Please explain how your game fits the theme:
"You are the weapon" - in this case, the secret weapon earth hopes to leverage against the aliens- a summoned daemon. Useful for translating alien runes that human brains seem unable to parse.

Is there anything you'd like the judges to pay particular attention to?
The conlang in the game is uniquely generated each time! Try refreshing the page and taking a look a second time. Even the 'correct' answers to the translation questions can change.

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Comments

Submitted

I think, for a prototype, this game is good. The only downside I have with this game is "playing" it - maybe I'm missed something. But I didn't get any hints on a possible solution. It seems "random" to me. Therefore I was just clicking an answer which "couldv'e made sense to me" - being wrong awards you with a very long downtime in which you can do absolutely nothing. What I would suggest is, instead of a timer make the player solve simple tasks (memory, mazes, and so on) for being wrong. 

There is a lot of potential even with the notes (which to this point are kind of "useless"). I can imagine, once you have more Tasks, more Glyphs to translate, it can be one hell of a puzzle game! 

Music is great too! Keep it up! :)

Developer

Thank you for playing, and for the feedback. I must ask though, did you see the Information tab? This is where all 'hints' you are intended to work off of were located.

Submitted

Oh my gosh, I think this game is so awesome!! The idea is so cool and it is surprisingly well polished!!! I would love more content! I think this game has so much potential, it really gets my imagination going. I would to really dig into a text of this conlang as more information is available, plus I think this would be such a interesting framing for a sci-fi narrative. Very interesting, would love to see more!

Developer

Thank you for playing, and for the feedback. :)