This game is actually genius. So impressed. Simple take on the theme, with a simple set of mechanics, executed absolutely incredibly. Once you get the hang of it, it is so satisfying, and so fun! One of the best action games I've played in recent memory. Can't gush enough about it. Clearly so much work went into this game, in a bunch of different ways, and it really made something special. Great work!!!
Weird Mage
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Oh my gosh, I think this game is so awesome!! The idea is so cool and it is surprisingly well polished!!! I would love more content! I think this game has so much potential, it really gets my imagination going. I would to really dig into a text of this conlang as more information is available, plus I think this would be such a interesting framing for a sci-fi narrative. Very interesting, would love to see more!
So glad you liked it! The AI wasn't actually that hard to make. The A* Pathfinding Project for Unity (which you can find a link to on the game page) really made it pretty easy to set up an enemy that would track the player and avoid other obstacles. Highly recommend, even though the free version is limited to simpler kinds of spaces. The rest of the AI wasn't bad either; the script is a little over 100 lines. That's not to say it didn't a long time and a bunch of sleep deprived debugging lol, but definitely doable.
We hadn't heard of Photo Dojo, but it looks like a blast! We're definitely a big fan of goofy local multiplayer. And that feeling of being dragged around was the main thing we were going for to really drive home the idea that you're playing the weapons, not just someone holding the weapons, so we're happy that came across. Glad you enjoyed!
This is an extremely impressive submission! The atmosphere is extremely cohesive and effective, the visuals are stunning, and the core mechanic of the game (the sacrifices) creates such an interesting consideration for the player. A continuation would be incredible to see. Thoroughly enjoyed playing!
I am really impressed that you guys did all this in just js. Very cool! It is a hard game, which did make feel so frustrated and then so pumped when I finished a level. I think working on some quality of life improvements (making the trigger for when the knight turns around less sensitive, making the sword swing faster, or giving you more control over jumps) could make this a really fun game. Good work!