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Mask Off's itch.io pageJudge feedback
Judge feedback is anonymous.
- This was an interesting take on the board clear arcade games I remember when I was younger. The execution was fun and inspired and the music really fit the theme and drive of the game. The easy-to-understand mechanics made jumping into the game fun and quick to progress in. I do wish that my controller worked, but that could have been a hardware issue on my end. Moving on to the Game Design Document, most of what I look for was there, except for the development timeline. The development timeline is important for a few reasons: (1) it gives a check for progression, being able to not when things get done and having a clear view of the steps required for the goal, (2) it gives a sense of dependency/importance as certain items will need to be completed before others (i.e. don’t just put the final day as the finish date for every item), and (3) it shows what extra items can be accomplished if there is time, or what things can be left for the next build if you are running behind. All in all, great work!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/11Pd8CgyFyQ8FBtUHRXMmVw4oItV7HHWTPnl2-OxVTpE/edit?tab=t.0
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
The game is a score-chasing arcade platformer where you play as a sentient mask. You hop from face to face, killing the enemies as you go and collecting cherries for points. Latching onto an enemies face will grant you the power to possess them and reposition.
Please explain how your game fits the theme:
You play as a sentient oni mask who kills people by leaping off their face at high speeds. In that sense, you are literally a weapon as you kill all the enemies in the level using your body.
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Comments
The music and sound effects are very satisfying, fitting, and the music really sets up the mood of being a possessive mask. The art really stood out to me. I absolutely love the design of the mask and its animations in game! The particle effects for things like the mask trail are also really well done!
In my first run (easy mode), I only jumped off enemies didn't use the launch option. It was a bit of a challenge. However, using the launch on my second run (impossible mode) made it incredibly fun, especially because of the insta kill you get when launching from one character to another. The dynamics with the platforms that you could go through opened the possibility for some very interesting moves as well during the stages.
The game also surprised me with how many stages it had, as well as with the introduction of different types of "enemies".
One thing I did notice is that there were a couple of times where I'd touch the berries but it wouldn't do anything, as if the collider wasn't working properly.
Other than that, I found no other glitches with the game. It's very well polished. Possessing characters and launching off of them feels satisfying and rewarding. I got 21650 in my second run. This game was very fun!