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A jam submission

Mask OffView game page

Hop from face to face in this arcade score-chaser!
Submitted by IanTheBee — 1 day, 5 hours before the deadline
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Mask Off's itch.io page

Judge feedback

Judge feedback is anonymous.

  • This was an interesting take on the board clear arcade games I remember when I was younger. The execution was fun and inspired and the music really fit the theme and drive of the game. The easy-to-understand mechanics made jumping into the game fun and quick to progress in. I do wish that my controller worked, but that could have been a hardware issue on my end. Moving on to the Game Design Document, most of what I look for was there, except for the development timeline. The development timeline is important for a few reasons: (1) it gives a check for progression, being able to not when things get done and having a clear view of the steps required for the goal, (2) it gives a sense of dependency/importance as certain items will need to be completed before others (i.e. don’t just put the final day as the finish date for every item), and (3) it shows what extra items can be accomplished if there is time, or what things can be left for the next build if you are running behind. All in all, great work!

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/11Pd8CgyFyQ8FBtUHRXMmVw4oItV7HHWTPnl2-OxVTpE/edit?tab=t.0

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
The game is a score-chasing arcade platformer where you play as a sentient mask. You hop from face to face, killing the enemies as you go and collecting cherries for points. Latching onto an enemies face will grant you the power to possess them and reposition.

Please explain how your game fits the theme:
You play as a sentient oni mask who kills people by leaping off their face at high speeds. In that sense, you are literally a weapon as you kill all the enemies in the level using your body.

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Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Submitted

Very interesting concept. All the art is very clean. Music is cool. The scoring system is nice, although maybe you should be allowed to collect a cherry on the last person per round (but maybe the timer is halved?). Got through it on normal difficulty. Well done.

Developer

Thank you for your comment! I did actually try to get that feature working but gave up and submitted. I think the idea of the final person's timer being halved is really clever though. 

Submitted

The gameplay is relatively simple, though everything else is well polished. Nice fade in fade out animations, simple tutorial, juiciness in the right places. Overall a well made little game.

Submitted

this game is really cool i liked it a lot i really liked the gameplay loop and all the core mechanics felt really satisfying to use. I was really absolutely horrendous at this game for some reason and almost ran out of lives on easy, but I definitely see and feel the vision here and it's really cool. i think it'd be cool with maybe more enemy variation like maybe some kill you if you don't get off in time or there are obstacles. this is really cool and has lots of polish :D good job getting your game out there :D

Submitted

Everything is overall very good (graphics, polish , sounds). I just find gameplay very repetetive. Each level is more the less same concept. As casual mobile game it could work, but I personally miss the variety. Check game bad ice cream which have similar style but large amount of variety.

Submitted

Very nice, very polished.
Not quite used to the ZXC sheme but once I did the game became very enjoyable to play.
Good job!

Submitted

Good game, all was good like is a solid submission, the slow when charging the throw was amazing

Submitted

Visually beatiful, really nice sounds and music. Fits the theme really well and overall is really polished. The only issue I have with this is that the controls are a little bit clunky and takes a long time to get used to, but other than that it's great!

Submitted

A perfectly complete package. Very satisfying and juicy. Love the classic/emulator/zxc controls on keyboard, good choice. 

Submitted

Once you get into a loop of capturing and swapping between enemies it's really satisfying to play!

Submitted

Took me a while to understand the game loop. I'm still not exactly sure if there is an advantage of throwing over jumping (tutorial didn't really specify it). Switching to controller on main menu is not super clear, should be some mention that you need to press select.

Other than this, game is super polished. I like the art, feels good jumping from person to person when you get it!

Great game!

Developer

It's not super obvious but throwing gives you more points (200 as opposed to 100)

Submitted (1 edit)

The game gave me vibes of "TowerFall Ascension" game. As many mentioned, colors and VFX juice of the game look and feel amazing, awesome job there. Like the overall experience and game is fantastic but there are some key moments that simply didn't allow me to enjoy it at full:
1. Font is terrible. I barely understood the writings and Q (as one o the controls) looks like O which can get confusing. I'm sure there are better pixel art style fonts that are more readable
2. The screen size was small and everything was so close to each other. IMHO, would've been a lot better if the play are is bigger and everything else smaller. Similar to Towerfall. I think their proportions are great example.
3. As others mentioned, the controls were odd, I agree with that. Had to spend some time to get used but still had minor flaws. On controller I'm sure it works better.

Despite these things I can imagine this game being a nice coach game with some minor improvements. Its already pretty polished game so props on that.

Submitted

Loving the play of this. Just feels very arcadey and brutal. So much content in such a short amount of time. I like how quickly the rounds go and how you can combo between different people. I could see this being on an arcade machine or on the SNES or something. Blood. So much blood. The art, music and sound FX really tie this one together. Well done.

Great entry!

Submitted

This is very fun! Love the art style, the silliness. The controls feels nice and the feedback is great too. Nicely done! I think the jumping height is too low and I ended up not using it at all because I can always wrap back to the top, but that sometimes do hinder mobility a bit. If it's not intended to be used then why not just let the character move as they should (i.e. not jumping for the normal guy, jumping for the blonde guy (that annoying blonde guy) and maybe tripping while walking for the pink guy). Also, the cherry is quite hard to take advantage of, quite situational to be honest and usually gets skipped most of the time, especially when you are concerned with lives. Generally, the game is very well made and I liked it very much! Well done!

Submitted

This was fun! Also, the general polish and sound effects, screen transition, nice particle work and splashes go a really long way to make this feel authentic. I had a good time killing all the guys! For some constructive feedback, perhaps zxc are a bit weird for keyboard. maybe not for everyone, but I found them a bit strange. But this was one of my favs so far and I think it fits the theme well too!

Submitted

Cool game, reminds me of the arcade era where you could put in more coins to try again, feels like a combo system could be added for consecutive jumps for some momentum build up , also has nice art and animations

Submitted

This game is SUPER well done, everything from the art, animations, and the idea itself is one of the most creative I’ve seen in the jam. The little details like screenshake when entering/leaving a possession go a really long way. Amazing stuff, I could see this being a full product with a bit more content (more unique movement for different possessed characters maybe?).

I was a bit surprised when the faster characters showed up, it felt like it took a bit long to introduce them.

Submitted

Incredibly tight controls, consistently great art style, asks for a quick reaction time, fast game loop, retro vibes. What more could I ask for in a 2 week jam? I could play this for a while.

Extremely strong submission, great job.

Submitted

Controls felt amazing to use and just the feel playing was smooth, from the sound effects to the animations. The core game loop was also very fun to play through, and I feel as if this game has a lot of potential to add features and mechanics! I wish you the best of luck :)

Submitted

Fantastic game! From the art, to sounds and music, and controls, everything fits so perfectly together! Having done this in 14 days is a true show of skill!

Submitted

Super great retro feels, from art to controls. the explosion is tricky but rewarding to master. Really enjoyed it.

Viewing comments 20 to 1 of 26 · Previous page · First page