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Project Aidroid's itch.io pageJudge feedback
Judge feedback is anonymous.
- Unfortunately the game ran very sluggish due to low fps, refreshing the page didn't help but i was on Firefox so that may of had something to do with it. Besides that, this game felt like the old ps2 era eye toy games where you use your arms to gesture and do commands. While the fps was low on my end the tracking was still pretty good, managing to be accurate on what my hand was doing but just being delayed. This fits very well with the theme as the player themselves becomes the weapon using hand gestures to fight enemies or select menu options. I would say adding more nodes for the tracking to track on the hands could help add more detail to really nail the precision of the gesture tracking. The GDD was short but did well to show through visual aid the mechanics and how they work. Overall a innovative project that should be worked on more to further optimize into a full release. Keep making cool games!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1hzYx3UTBL3scTvCWs6CJoK_NJFVHgPPZmamZg3PnEK0/
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
【Webcam required】
Awakening in the ruins, monsters relentlessly charge at you. You have only one choice—fight and survive!
Use shooting gestures to attack monsters and defensive gestures to block their attacks. You possess the ability to predict enemy strikes—when the red circle fills up, make sure you're in a defensive stance.
Defeat as many enemies as possible to collect dark energy, which can be used to enhance your abilities.
Is there anything you'd like the judges to pay particular attention to?
【You are the weapon】interpretation - A weapon is a tool used to defend against enemies. The character fires bullets through your HANDS, in other words, YOU are the WEAPON!
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Comments
Wow, that’s ambitious. Unfortunately it didn’t work too well for me. It was very difficult getting my hand to register quick enough between a shield and blocking. The shooting was very difficult to aim as I needed to put my wrist opposite of the enemy.
But, forget that. Holy cow that was very ambitious. I think you get the award for Most Ambitious Concept in this game jam. Well done!
Thank you so much for your praise and suggestions!
The AI model still needs a lot of fine-tuning, maybe we could add some settings for players to adjust the sensitivity.
Hope you’re enjoying the game! Big thanks! :)
Wow such an interesting concept! Congrats on implementing the controls. The art is also very nice :) Good job!
Thank you so much! :)
We indeed spent most of our effort on implementing the controls.
Hope you enjoy the game!
What a sick concept, we played this together and had a blast! Never seen anything like this before. Only complaint is that it wasn't longer :)
Thank you so much for playing and for your feedback!
Originally, we planned to have two maps and two bosses, but unfortunately, we didn’t have enough time to design the Boss AI.🥹
Hope you enjoy the game!😊